Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Child at Heart
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Escalator to Heaven
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Gun Nut (3)
Hematophage
Here and Now
Little Leaguer (3)
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Size Matters (2)
Strong Back
Superior Defender
Tag!
Thief (3)
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Lockpick, Repair, and Small Guns
Level 2
Repair +2 (40), Explosives +5 (25), Science +2 (25), Melee Weapons +3 (25), Medicine +7 (30)
Little Leaguer
Bobblehead (Intelligence)
Level 3
Sneak +5 (20), Small Guns +5 (40), Repair +3 (50), Science +3 (30), Medicine +4 (36)
Gun Nut
Level 4
Lockpick +10 (40), Barter +5 (20), Big Guns +5 (20)
Educated
Level 5
Energy Weapons +5 (20), Unarmed +5 (20), Speech +5 (20), Barter +5 (25), Big Guns +3 (23)
Child at Heart
Hematophage
Level 6
Sneak +5 (25), Energy Weapons +5 (25), Unarmed +5 (25), Speech +5 (25), Barter +1 (26), Big Guns +2 (25)
Bloody Mess
Wired Reflexes
Level 7
Sneak +4 (29), Energy Weapons +5 (30), Explosives +5 (30), Barter +4 (30), Big Guns +5 (30)
Toughness
Power Armor Training
D.C. Journal of Internal Medicine => Medicine +1 (37)
D.C. Journal of Internal Medicine => Medicine +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (39)
D.C. Journal of Internal Medicine => Medicine +1 (40)
Level 8
Sneak +1 (30), Unarmed +5 (30), Speech +5 (30), Barter +5 (35), Melee Weapons +5 (30), Big Guns +2 (32)
Strong Back
Level 9
Energy Weapons +5 (35), Explosives +5 (35), Science +5 (35), Melee Weapons +5 (35), Big Guns +3 (35)
Comprehension
Level 10
Sneak +5 (35), Unarmed +5 (35), Speech +5 (35), Barter +5 (40), Big Guns +3 (38)
Here and Now
Level 11
Sneak +1 (36), Energy Weapons +5 (40), Explosives +5 (40), Science +5 (40), Melee Weapons +5 (40), Big Guns +2 (40)
Finesse
Level 12
Sneak +4 (45), Unarmed +5 (40), Speech +5 (40), Barter +5 (45), Big Guns +4 (44)
Thief
Xenotech Expert
Superior Defender
Rad Regeneration
Punga Power!
Level 13
Energy Weapons +5 (45), Explosives +5 (45), Science +2 (42), Melee Weapons +5 (45), Medicine +5 (45), Big Guns +1 (45)
Fast Metabolism
Pitt Fighter
Ghoul Ecology
Dream Crusher
Covert Ops
Booster Shot
Level 14
Small Guns +2 (50), Lockpick +1 (49), Unarmed +5 (45), Speech +5 (45), Barter +5 (50), Big Guns +5 (50)
Gun Nut
Barkskin
Auto Expert
Ant Sight
Level 15
Sneak +2 (52), Energy Weapons +3 (50), Explosives +3 (50), Science +5 (50), Melee Weapons +5 (50), Medicine +5 (50)
Thief
Level 16
Sneak +3 (70), Unarmed +5 (50), Speech +5 (50), Barter +5 (55), Big Guns +5 (55)
Tag! (Sneak)
Level 17
Energy Weapons +5 (55), Explosives +5 (55), Science +3 (53), Melee Weapons +5 (55), Medicine +5 (55)
Gun Nut
Level 18
Lockpick +1 (62), Unarmed +5 (55), Speech +5 (55), Barter +5 (60), Science +2 (55), Big Guns +5 (60)
Thief
Level 19
Energy Weapons +5 (60), Explosives +5 (65), Science +3 (58), Melee Weapons +5 (65), Medicine +5 (60)
Little Leaguer
Level 20
Small Guns +5 (60), Unarmed +5 (60), Speech +5 (60), Barter +5 (65), Science +2 (60), Big Guns +1 (61)
Rad Resistance
Level 21
Energy Weapons +5 (65), Lockpick +3 (65), Repair +5 (65), Science +1 (61), Medicine +5 (65), Big Guns +4 (80)
Size Matters
Level 22
Small Guns +5 (65), Unarmed +5 (65), Speech +5 (65), Barter +4 (69), Science +4 (65)
Little Leaguer
Level 23
Energy Weapons +5 (70), Lockpick +5 (70), Repair +5 (70), Barter +1 (70), Science +2 (72), Medicine +5 (75)
Daddy's Boy/Girl
Level 24
Small Guns +5 (70), Unarmed +5 (70), Speech +5 (70), Barter +5 (75), Science +3 (75)
Size Matters
Level 25
Energy Weapons +5 (75), Lockpick +5 (75), Repair +3 (73), Explosives +5 (75), Melee Weapons +5 (75)
Fortune Finder
Level 26
Small Guns +5 (75), Energy Weapons +1 (76), Unarmed +5 (75), Speech +5 (75), Repair +2 (75), Barter +5 (80)
Warmonger
Level 27
Energy Weapons +4 (90), Lockpick +5 (80), Explosives +5 (80), Melee Weapons +4 (79), Medicine +5 (80)
Cyborg
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 28
Sneak +5 (80), Small Guns +5 (80), Speech +2 (77), Repair +5 (80), Science +5 (80), Melee Weapons +1 (80)
Party Boy/Girl
Level 29
Lockpick +5 (85), Unarmed +5 (80), Speech +3 (80), Explosives +5 (85), Barter +5 (85)
Escalator to Heaven
Level 30
Small Guns +3 (93), Repair +5 (87), Science +5 (87), Melee Weapons +5 (93), Medicine +5 (87)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Bobblehead (Science)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Bobblehead (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Bobblehead (Medicine)
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