Level 1
ST 7 PE 4 EN 9 CH 1 IN 9 AG 4 LK 6
Big Guns, Melee Weapons, and Medicine
Bobblehead (Medicine)
Level 2
Repair +4 (27), Explosives +2 (17), Science +5 (28), Melee Weapons +4 (38), Medicine +2 (50), Big Guns +2 (40)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Repair +1 (31), Science +15 (46), Melee Weapons +4 (43)
Intense Training (LK)
Wired Reflexes
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Luck)
Level 4
Sneak +6 (20), Repair +3 (34), Melee Weapons +5 (50), Medicine +2 (55), Big Guns +4 (45)
Educated
Level 5
Sneak +5 (27), Lockpick +7 (25), Repair +6 (40), Melee Weapons +5 (55)
Intense Training (AG)
Level 6
Sneak +3 (30), Lockpick +1 (26), Repair +5 (45), Science +4 (50), Melee Weapons +5 (60), Medicine +5 (60)
Toughness
Ant Might
Level 7
Lockpick +7 (33), Repair +8 (53), Science +3 (53), Melee Weapons +5 (67)
Bloody Mess
Level 8
Sneak +2 (32), Lockpick +3 (36), Science +7 (60), Melee Weapons +8 (75), Medicine +3 (63)
Size Matters
Auto Expert
Barkskin
Booster Shot
Ghoul Ecology
Pitt Fighter
Rad Regeneration
Superior Defender
Power Armor Training
Level 9
Sneak +5 (37), Lockpick +4 (40), Repair +2 (55), Science +5 (65), Melee Weapons +5 (80), Medicine +2 (65)
Size Matters
Bobblehead (Sneak)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Level 10
Sneak +1 (50), Repair +5 (70), Barter +15 (23), Melee Weapons +2 (92)
Finesse
Level 11
Sneak +2 (52), Repair +5 (75), Barter +7 (30), Science +1 (76), Melee Weapons +3 (95), Medicine +5 (70)
Size Matters
Level 12
Repair +1 (76), Explosives +12 (42), Barter +6 (36), Science +4 (80)
Silent Running
Level 13
Sneak +3 (65), Explosives +11 (53), Barter +4 (40), Melee Weapons +5 (100)
Fast Metabolism
Level 14
Explosives +7 (60), Barter +1 (41), Science +15 (95)
Cyborg
Level 15
Sneak +5 (70), Repair +4 (80), Barter +4 (45), Science +5 (100), Medicine +5 (75)
Lawbringer
Level 16
Sneak +3 (73), Lockpick +10 (60), Barter +5 (50), Medicine +5 (80)
Better Criticals
Level 17
Sneak +2 (75), Lockpick +15 (75), Repair +3 (83), Medicine +3 (83)
Pyromaniac
Level 18
Lockpick +8 (83), Repair +3 (86), Medicine +12 (95)
Action Boy/Girl
Level 19
Sneak +1 (76), Lockpick +17 (100), Medicine +5 (100)
Chem Resistant
Level 20
Sneak +2 (78), Repair +4 (90), Barter +17 (67)
Grim Reaper's Sprint
Level 21
Repair +10 (100), Barter +13 (80)
Chemist
Level 22
Sneak +3 (81), Barter +20 (100)
Strong Back
Level 23
Sneak +19 (100), Explosives +4 (64)
Adamantium Skeleton
Level 24
Explosives +23 (87)
Ninja
Level 25
Small Guns +2 (20), Energy Weapons +8 (36), Explosives +13 (100)
Puppies!
Level 26
Energy Weapons +17 (53), Unarmed +4 (30), Speech +2 (10)
Intense Training (AG)
Level 27
Energy Weapons +23 (78)
Intense Training (PE)
Level 28
Energy Weapons +12 (90), Unarmed +11 (41)
Warmonger
Level 29
Unarmed +23 (64)
Intense Training (ST)
Bobblehead (Energy Weapons)
Level 30
Unarmed +23 (87)
Nuclear Anomaly