Strength
10
 
Perception
7
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
7
 
Luck
8
 
Action Points
104
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
22
 
Sneak
100
 
Speech
10
 
Unarmed
87
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Cyborg
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (6)
Lawbringer
Ninja
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Regeneration
Silent Running
Size Matters (3)
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Level 1
ST 7 PE 4 EN 9 CH 1 IN 9 AG 4 LK 6
Big Guns, Melee Weapons, and Medicine
Bobblehead (Medicine)
Level 2
Repair +4 (27), Explosives +2 (17), Science +5 (28), Melee Weapons +4 (38), Medicine +2 (50), Big Guns +2 (40)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Repair +1 (31), Science +15 (46), Melee Weapons +4 (43)
Intense Training (LK)
Wired Reflexes
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Luck)
Level 4
Sneak +6 (20), Repair +3 (34), Melee Weapons +5 (50), Medicine +2 (55), Big Guns +4 (45)
Educated
Level 5
Sneak +5 (27), Lockpick +7 (25), Repair +6 (40), Melee Weapons +5 (55)
Intense Training (AG)
Level 6
Sneak +3 (30), Lockpick +1 (26), Repair +5 (45), Science +4 (50), Melee Weapons +5 (60), Medicine +5 (60)
Toughness
Ant Might
Level 7
Lockpick +7 (33), Repair +8 (53), Science +3 (53), Melee Weapons +5 (67)
Bloody Mess
Level 8
Sneak +2 (32), Lockpick +3 (36), Science +7 (60), Melee Weapons +8 (75), Medicine +3 (63)
Size Matters
Auto Expert
Barkskin
Booster Shot
Ghoul Ecology
Pitt Fighter
Rad Regeneration
Superior Defender
Power Armor Training
Level 9
Sneak +5 (37), Lockpick +4 (40), Repair +2 (55), Science +5 (65), Melee Weapons +5 (80), Medicine +2 (65)
Size Matters
Bobblehead (Sneak)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Level 10
Sneak +1 (50), Repair +5 (70), Barter +15 (23), Melee Weapons +2 (92)
Finesse
Level 11
Sneak +2 (52), Repair +5 (75), Barter +7 (30), Science +1 (76), Melee Weapons +3 (95), Medicine +5 (70)
Size Matters
Level 12
Repair +1 (76), Explosives +12 (42), Barter +6 (36), Science +4 (80)
Silent Running
Level 13
Sneak +3 (65), Explosives +11 (53), Barter +4 (40), Melee Weapons +5 (100)
Fast Metabolism
Level 14
Explosives +7 (60), Barter +1 (41), Science +15 (95)
Cyborg
Level 15
Sneak +5 (70), Repair +4 (80), Barter +4 (45), Science +5 (100), Medicine +5 (75)
Lawbringer
Level 16
Sneak +3 (73), Lockpick +10 (60), Barter +5 (50), Medicine +5 (80)
Better Criticals
Level 17
Sneak +2 (75), Lockpick +15 (75), Repair +3 (83), Medicine +3 (83)
Pyromaniac
Level 18
Lockpick +8 (83), Repair +3 (86), Medicine +12 (95)
Action Boy/Girl
Level 19
Sneak +1 (76), Lockpick +17 (100), Medicine +5 (100)
Chem Resistant
Level 20
Sneak +2 (78), Repair +4 (90), Barter +17 (67)
Grim Reaper's Sprint
Level 21
Repair +10 (100), Barter +13 (80)
Chemist
Level 22
Sneak +3 (81), Barter +20 (100)
Strong Back
Level 23
Sneak +19 (100), Explosives +4 (64)
Adamantium Skeleton
Level 24
Explosives +23 (87)
Ninja
Level 25
Small Guns +2 (20), Energy Weapons +8 (36), Explosives +13 (100)
Puppies!
Level 26
Energy Weapons +17 (53), Unarmed +4 (30), Speech +2 (10)
Intense Training (AG)
Level 27
Energy Weapons +23 (78)
Intense Training (PE)
Level 28
Energy Weapons +12 (90), Unarmed +11 (41)
Warmonger
Level 29
Unarmed +23 (64)
Intense Training (ST)
Bobblehead (Energy Weapons)
Level 30
Unarmed +23 (87)
Nuclear Anomaly
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