Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Lockpick, Science, and Repair
Level 2
Lockpick +10 (40), Science +9 (47)
Intense Training (ST)
Level 3
Small Guns +5 (20), Repair +11 (49), Science +3 (50)
Intense Training (ST)
Level 4
Small Guns +15 (35), Lockpick +4 (44)
Educated
Level 5
Small Guns +15 (50), Lockpick +6 (50), Repair +1 (50)
Comprehension
Level 6
Sneak +11 (26), Speech +11 (26)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
D.C. Journal of Internal Medicine => Medicine +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
Ant Sight
Auto Expert
Level 7
Sneak +4 (30), Small Guns +5 (55), Speech +4 (30), Explosives +10 (27)
Intense Training (LK)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Paradise Lost => Speech +2 (42)
Level 8
Sneak +2 (42), Small Guns +5 (70), Energy Weapons +10 (37), Repair +5 (67), Medicine +1 (40)
Size Matters
Level 9
Lockpick +5 (67), Science +13 (75), Big Guns +5 (60)
Size Matters
Level 10
Energy Weapons +12 (49), Lockpick +8 (75), Repair +3 (70)
Intense Training (AG)
Level 11
Sneak +3 (49), Small Guns +1 (75), Energy Weapons +11 (60), Speech +3 (45), Repair +5 (75)
Intense Training (AG)
Level 12
Lockpick +9 (85), Speech +4 (50), Science +9 (85), Medicine +1 (42)
Intense Training (LK)
Level 13
Lockpick +8 (93), Science +15 (100)
Intense Training (EN)
Level 14
Small Guns +6 (82), Energy Weapons +6 (69), Lockpick +5 (100), Repair +6 (82)
Intense Training (PE)
Level 15
Sneak +6 (56), Energy Weapons +13 (82), Speech +4 (56)
Intense Training (CH)
Level 16
Small Guns +6 (88), Energy Weapons +6 (88), Repair +6 (88), Medicine +5 (62)
Tag! (Medicine)
Level 17
Small Guns +6 (99), Energy Weapons +11 (99), Repair +6 (99)
Gun Nut (Medicine)
Level 18
Sneak +10 (66), Small Guns +1 (100), Energy Weapons +1 (100), Speech +10 (66), Repair +1 (100)
Size Matters (Medicine)
Level 19
Medicine +1 (63), Big Guns +22 (100)
Little Leaguer (Medicine)
Level 20
Sneak +11 (77), Speech +11 (77), Medicine +1 (64)
Bloody Mess (Medicine)
Level 21
Sneak +11 (88), Speech +11 (88), Medicine +1 (65)
Strong Back (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
Level 22
Sneak +12 (100), Speech +11 (99)
Grim Reaper's Sprint (Medicine)
Level 23
Speech +1 (100), Medicine +22 (93)
Little Leaguer (Medicine)
Level 24
Melee Weapons +16 (62), Medicine +7 (100)
Finesse (Medicine)
Level 25
Melee Weapons +23 (90)
Little Leaguer (Medicine)
Level 26
Explosives +5 (60), Barter +8 (36), Melee Weapons +10 (100)
Adamantium Skeleton (Medicine)
Level 27
Barter +23 (59)
Here and Now (Medicine)
Level 28
Barter +23 (82)
Ninja (Medicine)
Level 29
Unarmed +5 (33), Barter +18 (100)
Scrounger (Medicine)
Level 30
Unarmed +23 (63)
Almost Perfect (Medicine)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Covert Ops
Barkskin
Booster Shot
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes