Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
8%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Here and Now
Intense Training (10)
Little Leaguer (3)
Ninja
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Size Matters (3)
Strong Back
Tag!
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Lockpick, Science, and Repair
Level 2
Lockpick +10 (40), Science +9 (47)
Intense Training (ST)
Level 3
Small Guns +5 (20), Repair +11 (49), Science +3 (50)
Intense Training (ST)
Level 4
Small Guns +15 (35), Lockpick +4 (44)
Educated
Level 5
Small Guns +15 (50), Lockpick +6 (50), Repair +1 (50)
Comprehension
Level 6
Sneak +11 (26), Speech +11 (26)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
D.C. Journal of Internal Medicine => Medicine +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
Ant Sight
Auto Expert
Level 7
Sneak +4 (30), Small Guns +5 (55), Speech +4 (30), Explosives +10 (27)
Intense Training (LK)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Paradise Lost => Speech +2 (42)
Level 8
Sneak +2 (42), Small Guns +5 (70), Energy Weapons +10 (37), Repair +5 (67), Medicine +1 (40)
Size Matters
Level 9
Lockpick +5 (67), Science +13 (75), Big Guns +5 (60)
Size Matters
Level 10
Energy Weapons +12 (49), Lockpick +8 (75), Repair +3 (70)
Intense Training (AG)
Level 11
Sneak +3 (49), Small Guns +1 (75), Energy Weapons +11 (60), Speech +3 (45), Repair +5 (75)
Intense Training (AG)
Level 12
Lockpick +9 (85), Speech +4 (50), Science +9 (85), Medicine +1 (42)
Intense Training (LK)
Level 13
Lockpick +8 (93), Science +15 (100)
Intense Training (EN)
Level 14
Small Guns +6 (82), Energy Weapons +6 (69), Lockpick +5 (100), Repair +6 (82)
Intense Training (PE)
Level 15
Sneak +6 (56), Energy Weapons +13 (82), Speech +4 (56)
Intense Training (CH)
Level 16
Small Guns +6 (88), Energy Weapons +6 (88), Repair +6 (88), Medicine +5 (62)
Tag! (Medicine)
Level 17
Small Guns +6 (99), Energy Weapons +11 (99), Repair +6 (99)
Gun Nut (Medicine)
Level 18
Sneak +10 (66), Small Guns +1 (100), Energy Weapons +1 (100), Speech +10 (66), Repair +1 (100)
Size Matters (Medicine)
Level 19
Medicine +1 (63), Big Guns +22 (100)
Little Leaguer (Medicine)
Level 20
Sneak +11 (77), Speech +11 (77), Medicine +1 (64)
Bloody Mess (Medicine)
Level 21
Sneak +11 (88), Speech +11 (88), Medicine +1 (65)
Strong Back (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
Level 22
Sneak +12 (100), Speech +11 (99)
Grim Reaper's Sprint (Medicine)
Level 23
Speech +1 (100), Medicine +22 (93)
Little Leaguer (Medicine)
Level 24
Melee Weapons +16 (62), Medicine +7 (100)
Finesse (Medicine)
Level 25
Melee Weapons +23 (90)
Little Leaguer (Medicine)
Level 26
Explosives +5 (60), Barter +8 (36), Melee Weapons +10 (100)
Adamantium Skeleton (Medicine)
Level 27
Barter +23 (59)
Here and Now (Medicine)
Level 28
Barter +23 (82)
Ninja (Medicine)
Level 29
Unarmed +5 (33), Barter +18 (100)
Scrounger (Medicine)
Level 30
Unarmed +23 (63)
Almost Perfect (Medicine)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Covert Ops
Barkskin
Booster Shot
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
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