Strength
10
 
Perception
7
 
Endurance
6
 
Charisma
3
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
410
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
48
 
Big Guns
28
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
32
 
Sneak
100
 
Speech
22
 
Unarmed
28
 
Action Boy/Girl
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Demolition Expert
Educated
Finesse
Hematophage
Intense Training (4)
Ninja
Pyromaniac
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 6 EN 4 CH 2 IN 9 AG 5 LK 6
Melee Weapons, Lockpick, Energy Weapons
Bobblehead (Strength)
Bobblehead (Charisma)
Ant Might
Bobblehead (Luck)
Bobblehead (Agility)
Level 2
Lockpick +9 (42), Science +1 (25), Melee Weapons +9 (50)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Perception)
Level 3
Lockpick +6 (50), Repair +14 (40)
Intense Training (LK)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Level 4
Sneak +6 (24), Melee Weapons +10 (60), Medicine +4 (30)
Educated
Level 5
Sneak +11 (35), Explosives +2 (22), Melee Weapons +10 (70)
Comprehension
Level 6
Lockpick +5 (55), Sneak +5 (40), Repair +10 (60), Explosives +2 (24), Medicine +1 (31)
Toughness
Bobblehead (Science)
Bobblehead (Medicine)
Level 7
Explosives +10 (34), Science +13 (50)
Bloody Mess
Level 8
Sneak +7 (47), Explosives +16 (50)
Commando
Level 9
Lockpick +10 (65), Sneak +3 (50), Explosives +10 (60)
Strong Back
Level 10
Repair +15 (75), Melee Weapons +8 (78)
Finesse
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Level 11
Lockpick +10 (75), Sneak +4 (66), Medicine +9 (50)
Intense Training (AG)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Barter)
Wired Reflexes
Level 12
Lockpick +15 (100), Sneak +8 (84)
Silent Running
Level 13
Energy Weapons +5 (50), Sneak +1 (85), Repair +15 (90), Melee Weapons +2 (90)
Pyromaniac
Level 14
Energy Weapons +3 (53), Science +20 (70)
Sniper
Level 15
Energy Weapons +8 (71), Science +5 (75), Medicine +10 (60)
Cyborg
Level 16
Energy Weapons +4 (75), Repair +10 (100), Science +9 (84)
Better Criticals
Level 17
Energy Weapons +5 (80), Sneak +5 (90), Science +6 (90), Melee Weapons +7 (97)
Action Boy/Girl
Level 18
Sneak +10 (100), Science +10 (100), Melee Weapons +3 (100)
Intense Training (AG)
Level 19
Energy Weapons +20 (100), Barter +3 (25)
Demolition Expert
Level 20
Barter +23 (48)
Ninja
Hematophage
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