Strength
5
 
Perception
10
 
Endurance
3
 
Charisma
3
 
Intelligence
10
 
Agility
6
 
Luck
3
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
10
 
Big Guns
10
 
Energy Weapons
39
 
Explosives
24
 
Lockpick
39
 
Medicine
24
 
Melee Weapons
14
 
Repair
24
 
Science
39
 
Small Guns
16
 
Sneak
16
 
Speech
10
 
Unarmed
10
 
Level 1
ST 5 PE 10 EN 3 CH 3 IN 10 AG 6 LK 3
Lockpick, Science, and Energy Weapons
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