Strength
8
 
Perception
7
 
Endurance
7
 
Charisma
7
 
Intelligence
9
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
280
 
Critical Chance
12%
 
Dmg Resist
5%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
22
 
Barter
100
 
Big Guns
30
 
Energy Weapons
85
 
Explosives
45
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
32
 
Repair
100
 
Science
100
 
Small Guns
30
 
Sneak
89
 
Speech
82
 
Unarmed
30
 
Action Boy/Girl
Ant Sight
Barkskin
Comprehension
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Finesse
Hematophage
Impartial Mediation
Intense Training (4)
Lady Killer/Black Widow
Master Trader
Power Armor Training
Rad Regeneration
Scoundrel (2)
Solar Powered
Strong Back
Tag!
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 5 LK 6
Repair, Speech, Explosives
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Luck)
Ant Sight
Level 2
Lockpick +3 (21), Speech +4 (35), Repair +1 (40), Science +6 (30), Medicine +5 (29)
Lady Killer/Black Widow
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 3
Speech +5 (40), Repair +4 (44), Barter +5 (21), Science +5 (40)
Daddy's Boy/Girl
Power Armor Training
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Science)
Bobblehead (Repair)
Level 4
Lockpick +9 (40), Speech +2 (44), Sneak +2 (18), Repair +1 (55), Barter +3 (26), Medicine +2 (46)
Educated
Bobblehead (Perception)
Bobblehead (Sneak)
Bobblehead (Speech)
Dream Crusher
Level 5
Lockpick +7 (49), Speech +6 (60), Science +5 (55), Medicine +4 (50)
Comprehension
Rad Regeneration
Bobblehead (Agility)
Bobblehead (Barter)
Level 6
Lockpick +6 (55), Speech +5 (70), Sneak +7 (37), Barter +4 (45)
Scoundrel
Level 7
Lockpick +5 (60), Speech +5 (80), Repair +2 (57), Barter +5 (55), Medicine +5 (55)
Scoundrel
Level 8
Sneak +3 (40), Repair +8 (65), Barter +1 (56), Science +5 (60), Medicine +5 (60)
Strong Back
Level 9
Lockpick +7 (67), Repair +10 (75), Science +5 (65)
Impartial Mediation
Level 10
Lockpick +8 (75), Repair +5 (80), Barter +9 (65)
Daddy's Boy/Girl
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 11
Energy Weapons +5 (35), Lockpick +5 (80), Repair +2 (82), Barter +5 (70), Medicine +5 (70)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Level 12
Lockpick +5 (85), Sneak +4 (44), Repair +3 (85), Science +5 (75), Medicine +5 (75)
Intense Training (ST)
Barkskin
Level 13
Energy Weapons +1 (36), Lockpick +5 (90), Sneak +1 (45), Repair +5 (90), Barter +5 (75), Medicine +5 (85)
Daddy's Boy/Girl
Level 14
Lockpick +5 (95), Repair +5 (95), Barter +5 (80), Science +2 (82), Medicine +5 (90)
Master Trader
Level 15
Energy Weapons +4 (40), Barter +5 (85), Science +8 (90), Medicine +5 (95)
Intense Training (EN)
Level 16
Energy Weapons +5 (60), Sneak +2 (47), Barter +10 (95), Science +5 (95)
Tag! (Energy Weapons)
Level 17
Energy Weapons +10 (70), Sneak +12 (59)
Action Boy/Girl
Level 18
Energy Weapons +5 (75), Sneak +17 (78)
Intense Training (AG)
Level 19
Energy Weapons +10 (85), Lockpick +2 (97), Repair +5 (100), Science +5 (100)
Intense Training (CH)
Level 20
Lockpick +3 (100), Sneak +11 (89), Barter +3 (100), Medicine +5 (100)
Solar Powered
Hematophage
Wired Reflexes
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