Strength
4
 
Perception
10
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
2
 
Luck
3
 
Action Points
69
 
Carry Weight
190
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
2.0
 
Skill Points
20
 
Barter
6
 
Big Guns
24
 
Energy Weapons
50
 
Explosives
25
 
Lockpick
50
 
Medicine
24
 
Melee Weapons
12
 
Repair
24
 
Science
50
 
Small Guns
8
 
Sneak
8
 
Speech
6
 
Unarmed
30
 
Swift Learner (2)
Level 1
ST 4 PE 10 EN 10 CH 1 IN 10 AG 2 LK 3
Science, Lockpick, and Energy Weapons
Level 2
Energy Weapons +9 (48), Lockpick +11 (50)
Swift Learner
Level 3
Energy Weapons +2 (50), Unarmed +6 (30), Explosives +1 (25), Science +11 (50)
Swift Learner
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