Strength
2
 
Perception
10
 
Endurance
3
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
170
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
11
 
Big Guns
9
 
Energy Weapons
38
 
Explosives
23
 
Lockpick
38
 
Medicine
23
 
Melee Weapons
7
 
Repair
23
 
Science
38
 
Small Guns
23
 
Sneak
23
 
Speech
11
 
Unarmed
9
 
Level 1
ST 2 PE 10 EN 3 CH 4 IN 10 AG 10 LK 1
Science, Energy Weapons, and Lockpick
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