Strength
7
 
Perception
6
 
Endurance
5
 
Charisma
2
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
8%
 
Hit Points
270
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
29
 
Big Guns
55
 
Energy Weapons
55
 
Explosives
55
 
Lockpick
55
 
Medicine
55
 
Melee Weapons
40
 
Repair
60
 
Science
55
 
Small Guns
56
 
Sneak
25
 
Speech
29
 
Unarmed
25
 
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Educated
Ghoul Ecology
Gun Nut (2)
Hematophage
Intense Training
Lead Belly
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Size Matters
Superior Defender
Swift Learner
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 5 CH 2 IN 9 AG 5 LK 6
Lockpick, Medicine, and Repair
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Booster Shot
Barkskin
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 2
Speech +10 (29), Barter +7 (26), Big Guns +2 (27)
Intense Training (IN)
Level 3
Explosives +8 (35), Science +12 (50)
Swift Learner
Level 4
Small Guns +10 (38), Explosives +10 (45)
Educated
Level 5
Small Guns +4 (47), Energy Weapons +9 (36), Lockpick +5 (50), Explosives +5 (50)
Gun Nut
Guns and Bullets => Small Guns +1 (48)
Level 6
Small Guns +3 (51), Lockpick +5 (55), Explosives +5 (55), Science +5 (55), Medicine +5 (55)
Lead Belly
Level 7
Energy Weapons +14 (50), Melee Weapons +1 (30), Big Guns +8 (35)
Gun Nut
Level 8
Energy Weapons +5 (55), Barter +3 (29), Melee Weapons +10 (40), Big Guns +5 (55)
Size Matters
Bobblehead (Intelligence)
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