Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist
Life Giver
Light Step
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Pyromaniac
Quantum Chemist
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 3 PE 9 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Science, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +12 (50), Science +7 (45)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Small Guns +13 (47), Energy Weapons +2 (25), Explosives +2 (25), Science +3 (50)
Intense Training (AG)
Level 4
Science +20 (70)
Educated
Ant Might
Level 5
Small Guns +3 (50), Speech +18 (25), Barter +2 (9)
Comprehension
Level 6
Speech +2 (27), Barter +21 (30)
Toughness
Level 7
Sneak +20 (39), Speech +3 (30)
Bloody Mess
Level 8
Sneak +11 (50), Medicine +12 (47)
Commando
Level 9
Repair +10 (35), Medicine +13 (60)
Strong Back
Level 10
Small Guns +8 (58), Repair +15 (50)
Finesse
Level 11
Small Guns +2 (60), Energy Weapons +15 (40), Unarmed +3 (20), Big Guns +3 (20)
Entomologist
Level 12
Energy Weapons +10 (50), Repair +10 (60), Barter +3 (33)
Silent Running
Level 13
Lockpick +6 (56), Speech +10 (40), Barter +7 (40)
Sniper
Level 14
Small Guns +4 (64), Lockpick +14 (70), Repair +5 (65)
Cyborg
Level 15
Small Guns +6 (70), Energy Weapons +10 (70), Repair +5 (70), Medicine +2 (62)
Light Step
Level 16
Explosives +15 (40), Medicine +8 (70)
Better Criticals
Level 17
Sneak +10 (70), Explosives +10 (50), Melee Weapons +3 (18)
Action Boy/Girl
Level 18
Speech +10 (50), Barter +10 (50), Melee Weapons +2 (20), Big Guns +1 (21)
Concentrated Fire
Level 19
Big Guns +23 (44)
Fast Metabolism
Level 20
Unarmed +10 (30), Melee Weapons +7 (27), Big Guns +6 (50)
Grim Reaper's Sprint
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 21
Unarmed +20 (60), Melee Weapons +3 (40)
Life Giver
Level 22
Unarmed +10 (70), Melee Weapons +13 (53)
Robotics Expert
Level 23
Melee Weapons +23 (76)
Iron Fist
Level 24
Small Guns +10 (90), Repair +9 (89), Melee Weapons +4 (80)
Pyromaniac
Level 25
Small Guns +10 (100), Repair +11 (100), Medicine +2 (72)
Paralyzing Palm
Level 26
Lockpick +10 (90), Science +10 (90), Medicine +3 (75)
Nerves of Steel
Level 27
Lockpick +10 (100), Science +10 (100), Medicine +3 (78)
Ninja
Level 28
Speech +1 (61), Medicine +22 (100)
Quantum Chemist
Level 29
Unarmed +10 (80), Speech +1 (62), Barter +2 (62), Big Guns +10 (70)
Puppies!
Level 30
Energy Weapons +3 (85), Explosives +18 (80), Big Guns +2 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
--- !map:HashWithIndifferentAccess
information_schema where (select 0) or sleep(30) /*YY7QY7av*/:
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
vlOKrclY
QPbmCRVM, 6 days ago:
-1 OR 2+603-603-1=0+0+0+1 --
QPbmCRVM, 6 days ago:
-1 OR 2+952-952-1=0+0+0+1
QPbmCRVM, 6 days ago:
-1' OR 2+533-533-1=0+0+0+1 --
QPbmCRVM, 6 days ago:
-1' OR 2+427-427-1=0+0+0+1 or '6Df6WwqZ'='
QPbmCRVM, 6 days ago:
-1" OR 2+753-753-1=0+0+0+1 --
QPbmCRVM, 6 days ago:
if(now()=sysdate(),sleep(15),0)
QPbmCRVM, 6 days ago:
0'XOR(if(now()=sysdate(),sleep(15),0))XOR'Z
QPbmCRVM, 6 days ago:
0"XOR(if(now()=sysdate(),sleep(15),0))XOR"Z
QPbmCRVM, 6 days ago:
(select(0)from(select(sleep(15)))v)/*'+(select(0)from(select(sleep(15)))v)+'"+(select(0)from(select(sleep(15)))v)+"*/
QPbmCRVM, 6 days ago:
-1
QPbmCRVM, 6 days ago:
-1)
QPbmCRVM, 6 days ago:
1 waitfor delay '0:0:15' --
QPbmCRVM, 6 days ago:
Ll8eyLJl'
QPbmCRVM, 6 days ago:
-5 OR 421=(SELECT 421 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
-5) OR 668=(SELECT 668 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
-1)) OR 846=(SELECT 846 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
zIGfYdUT' OR 689=(SELECT 689 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
NJ41NqtD') OR 115=(SELECT 115 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
HM3IHo0R')) OR 603=(SELECT 603 FROM PG_SLEEP(15))--
QPbmCRVM, 6 days ago:
555*DBMS_PIPE.RECEIVE_MESSAGE(CHR(99)||CHR(99)||CHR(99),15)
QPbmCRVM, 6 days ago:
555'||DBMS_PIPE.RECEIVE_MESSAGE(CHR(98)||CHR(98)||CHR(98),15)||'
QPbmCRVM, 6 days ago:
'||(select 1 from (select pg_sleep(15))x)||'
QPbmCRVM, 6 days ago:
''||(select 1 from (select pg_sleep(15))x)||''
QPbmCRVM, 6 days ago:
1'"
QPbmCRVM, 6 days ago:
1
QPbmCRVM, 6 days ago:
@@PnRkY
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
QPbmCRVM, 6 days ago:
555
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