Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
4
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
40
 
Big Guns
35
 
Energy Weapons
19
 
Explosives
23
 
Lockpick
20
 
Medicine
30
 
Melee Weapons
15
 
Repair
25
 
Science
13
 
Small Guns
32
 
Sneak
21
 
Speech
20
 
Unarmed
17
 
Gun Nut (2)
Level 1
ST 5 PE 7 EN 6 CH 5 IN 4 AG 8 LK 5
Barter, Big Guns, and Medicine
Level 2
Speech +3 (18), Explosives +1 (20), Barter +6 (36), Medicine +2 (30), Big Guns +2 (34)
Gun Nut
Level 3
Small Guns +1 (32), Lockpick +1 (20), Speech +2 (20), Repair +2 (25), Explosives +3 (23), Barter +4 (40), Big Guns +1 (35)
Gun Nut
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