Strength
6
 
Perception
4
 
Endurance
6
 
Charisma
2
 
Intelligence
6
 
Agility
6
 
Luck
10
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
12
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
40
 
Medicine
30
 
Melee Weapons
19
 
Repair
40
 
Science
19
 
Small Guns
43
 
Sneak
19
 
Speech
11
 
Unarmed
19
 
Gun Nut
Level 1
ST 6 PE 4 EN 6 CH 2 IN 6 AG 6 LK 10
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +4 (43), Lockpick +10 (40), Repair +1 (40), Medicine +1 (30)
Gun Nut
Tales of a Junktown Jerky Vendor => Barter +1 (12)
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