Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
44
 
Big Guns
45
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training (4)
Iron Fist (2)
Lady Killer/Black Widow
Little Leaguer
Mysterious Stranger
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Rad Resistance
Silent Running
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 8 PE 7 EN 8 CH 1 IN 4 AG 7 LK 5
Lockpick, Repair, and Science
Bobblehead (Strength)
Level 2
Sneak +1 (20), Small Guns +1 (20), Energy Weapons +1 (20), Lockpick +1 (35), Unarmed +1 (22), Repair +1 (31), Explosives +1 (20), Barter +3 (10), Melee Weapons +2 (25), Medicine +2 (17)
Intense Training (IN)
Level 3
Energy Weapons +2 (22), Lockpick +2 (37), Unarmed +1 (23), Repair +1 (32), Explosives +2 (22), Barter +1 (11), Science +2 (32), Melee Weapons +1 (26), Medicine +3 (20)
Intense Training (AG)
Level 4
Energy Weapons +1 (23), Lockpick +3 (40), Repair +2 (34), Explosives +1 (23), Science +1 (33), Melee Weapons +4 (30), Medicine +3 (23)
Educated
Level 5
Sneak +2 (24), Small Guns +2 (24), Energy Weapons +1 (26), Lockpick +2 (44), Unarmed +2 (25), Repair +1 (35), Explosives +1 (26), Science +3 (36), Melee Weapons +1 (31), Medicine +3 (26)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Might
Barkskin
Level 6
Sneak +4 (40), Small Guns +4 (40), Energy Weapons +2 (40), Lockpick +1 (57), Repair +1 (48), Explosives +2 (40), Science +2 (50), Melee Weapons +1 (44), Medicine +2 (40)
Toughness
Level 7
Sneak +1 (41), Small Guns +1 (41), Energy Weapons +1 (41), Lockpick +1 (58), Unarmed +3 (40), Repair +3 (51), Explosives +1 (41), Science +2 (52), Melee Weapons +1 (45), Medicine +3 (43), Big Guns +2 (35)
Comprehension
Level 8
Sneak +1 (42), Small Guns +1 (42), Energy Weapons +1 (42), Lockpick +2 (60), Unarmed +1 (41), Repair +4 (55), Explosives +1 (42), Barter +2 (25), Science +3 (55), Melee Weapons +1 (46), Medicine +2 (45)
Strong Back
Level 9
Sneak +1 (43), Small Guns +1 (43), Energy Weapons +1 (43), Lockpick +2 (62), Unarmed +1 (42), Speech +1 (20), Repair +4 (61), Explosives +1 (43), Science +4 (61), Melee Weapons +1 (47), Medicine +2 (49)
Intense Training (IN)
Level 10
Sneak +2 (45), Small Guns +2 (45), Energy Weapons +2 (45), Lockpick +3 (65), Unarmed +1 (43), Repair +2 (63), Explosives +2 (50), Science +2 (63), Melee Weapons +3 (55), Medicine +1 (50)
Little Leaguer
Level 11
Sneak +2 (47), Small Guns +2 (47), Energy Weapons +2 (47), Lockpick +2 (67), Unarmed +2 (45), Repair +2 (65), Explosives +2 (52), Science +2 (65), Melee Weapons +2 (57), Medicine +2 (52)
Finesse
Level 12
Sneak +1 (48), Small Guns +1 (48), Energy Weapons +3 (50), Lockpick +3 (70), Unarmed +2 (47), Repair +2 (67), Explosives +2 (54), Science +2 (67), Melee Weapons +2 (59), Medicine +2 (54)
Demolition Expert
Level 13
Sneak +1 (49), Small Guns +1 (49), Energy Weapons +2 (52), Lockpick +2 (72), Unarmed +2 (49), Repair +3 (70), Explosives +2 (56), Science +3 (70), Melee Weapons +2 (61), Medicine +2 (56)
Fast Metabolism
Level 14
Sneak +1 (50), Small Guns +1 (50), Energy Weapons +1 (63), Lockpick +3 (75), Unarmed +1 (50), Repair +1 (71), Explosives +2 (58), Science +5 (75), Melee Weapons +1 (62), Medicine +4 (60)
Cyborg
Level 15
Lockpick +10 (85), Science +10 (85)
Adamantium Skeleton
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Level 16
Sneak +2 (52), Small Guns +2 (67), Energy Weapons +2 (65), Lockpick +2 (93), Unarmed +2 (52), Repair +2 (73), Explosives +2 (60), Science +2 (93), Melee Weapons +2 (64), Medicine +2 (62)
Tag! (Small Guns)
Level 17
Sneak +1 (53), Small Guns +1 (68), Lockpick +7 (100), Unarmed +1 (53), Repair +1 (74), Explosives +1 (61), Science +7 (100), Medicine +1 (63)
Pyromaniac (Small Guns)
Level 18
Sneak +3 (56), Small Guns +2 (70), Unarmed +2 (55), Repair +1 (75), Explosives +4 (65), Melee Weapons +6 (70), Medicine +2 (65)
Iron Fist (Small Guns)
Level 19
Sneak +4 (60), Unarmed +5 (60), Repair +5 (80), Melee Weapons +5 (75), Medicine +1 (66)
Mysterious Stranger (Small Guns)
Level 20
Sneak +5 (65), Unarmed +5 (65), Explosives +5 (70), Melee Weapons +1 (76), Medicine +4 (70)
Grim Reaper's Sprint (Small Guns)
Paradise Lost => Speech +2 (22)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Dean's Electronics => Repair +2 (82)
Duck and Cover! => Explosives +2 (72)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Guns and Bullets => Small Guns +2 (72)
Lying, Congressional Style => Speech +2 (24)
Nikola Tesla and You => Energy Weapons +2 (67)
Pugilism Illustrated => Unarmed +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Level 21
Sneak +13 (80), Energy Weapons +1 (68), Unarmed +3 (70), Repair +1 (83), Melee Weapons +1 (81), Medicine +1 (73)
Ninja (Small Guns)
Level 22
Sneak +2 (82), Small Guns +3 (75), Energy Weapons +2 (70), Unarmed +2 (72), Repair +2 (85), Explosives +3 (75), Melee Weapons +4 (85), Medicine +2 (75)
Better Criticals (Small Guns)
Level 23
Sneak +3 (95), Small Guns +2 (77), Energy Weapons +2 (72), Unarmed +3 (75), Repair +3 (88), Explosives +2 (77), Melee Weapons +3 (88), Medicine +2 (77)
Silent Running (Small Guns)
Level 24
Sneak +5 (100), Small Guns +3 (80), Unarmed +2 (77), Repair +2 (90), Explosives +3 (80), Melee Weapons +2 (90), Medicine +3 (80)
No Weaknesses (Small Guns)
Level 25
Energy Weapons +8 (80), Unarmed +3 (80), Repair +4 (94), Melee Weapons +5 (95)
Lady Killer/Black Widow (Small Guns)
Level 26
Small Guns +1 (81), Energy Weapons +2 (82), Unarmed +1 (81), Repair +6 (100), Explosives +2 (82), Melee Weapons +5 (100), Big Guns +3 (40)
Warmonger (Small Guns)
Level 27
Small Guns +4 (85), Energy Weapons +3 (85), Unarmed +4 (85), Explosives +3 (85), Medicine +6 (86)
Iron Fist (Small Guns)
Level 28
Small Guns +1 (91), Energy Weapons +5 (90), Unarmed +5 (90), Explosives +5 (90), Medicine +4 (90)
Gun Nut (Small Guns)
Level 29
Energy Weapons +5 (95), Unarmed +5 (95), Explosives +5 (95), Medicine +5 (95)
Rad Resistance (Small Guns)
Level 30
Small Guns +7 (100), Energy Weapons +3 (100), Unarmed +3 (100), Explosives +3 (100), Barter +1 (44), Big Guns +3 (45)
Almost Perfect (Small Guns)
Pitt Fighter
Wired Reflexes
Power Armor Training
Rad Regeneration
Booster Shot
Auto Expert
Hematophage
Would you like to comment? Sign up for new account, or sign in if you are already a member.