Strength
5
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
54
 
Big Guns
17
 
Energy Weapons
21
 
Explosives
41
 
Lockpick
54
 
Medicine
36
 
Melee Weapons
15
 
Repair
60
 
Science
64
 
Small Guns
53
 
Sneak
44
 
Speech
40
 
Unarmed
22
 
Commando
Comprehension
Educated
Gun Nut (3)
Gunslinger
Hematophage
Intense Training
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 6 CH 6 IN 7 AG 6 LK 5
Repair, Lockpick, and Small Guns
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Level 2
Energy Weapons +6 (21), Barter +11 (28)
Gun Nut
Level 3
Barter +17 (45)
Gun Nut
Level 4
Explosives +8 (23), Barter +9 (54)
Educated
Level 5
Science +20 (49)
Gun Nut
Hematophage
Level 6
Sneak +13 (30), Explosives +7 (30)
Gunslinger
Level 7
Small Guns +4 (51), Repair +1 (60), Science +15 (64)
Toughness
Level 8
Lockpick +9 (39), Explosives +11 (41)
Strong Back
Level 9
Sneak +12 (42), Speech +8 (25)
Commando
Level 10
Lockpick +15 (54), Medicine +5 (34)
Intense Training (AG)
Level 11
Unarmed +5 (22), Speech +15 (40)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (36)
Would you like to comment? Sign up for new account, or sign in if you are already a member.