Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
85
 
Energy Weapons
100
 
Explosives
85
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
85
 
Repair
77
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
85
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chemist
Commando
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Life Giver
Light Step
Mysterious Stranger
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 4 IN 9 AG 6 LK 5
Energy Weapons, Lockpick, and Speech
Ant Sight
Level 2
Lockpick +18 (50), Barter +1 (14)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Lockpick +20 (70)
Intense Training (EN)
Level 4
Lockpick +20 (90)
Educated
Level 5
Sneak +3 (20), Small Guns +3 (20), Unarmed +3 (20), Explosives +3 (20), Barter +5 (19), Melee Weapons +3 (20), Big Guns +3 (20)
Comprehension
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 6
Energy Weapons +20 (52), Speech +2 (30), Barter +1 (20)
Toughness
Level 7
Energy Weapons +23 (75)
Bloody Mess
Level 8
Barter +23 (43)
Strong Back
Level 9
Speech +16 (46), Barter +7 (50)
Commando
Level 10
Speech +23 (69)
Finesse
Level 11
Speech +6 (75), Medicine +17 (42)
Mysterious Stranger
Level 12
Medicine +23 (65)
Fast Metabolism
Level 13
Science +13 (38), Medicine +10 (75)
Sniper
Level 14
Science +23 (61)
Adamantium Skeleton
Level 15
Barter +10 (60), Science +13 (74)
Light Step
Level 16
Sneak +7 (27), Science +16 (90)
Tag! (Barter)
Level 17
Sneak +23 (50)
Better Criticals
Level 18
Sneak +23 (83)
Silent Running
Level 19
Small Guns +23 (43)
Action Boy/Girl
Level 20
Small Guns +23 (66)
Grim Reaper's Sprint
Level 21
Small Guns +9 (75), Big Guns +14 (34)
Concentrated Fire
Level 22
Big Guns +23 (57)
Life Giver
Level 23
Explosives +20 (40), Big Guns +3 (60)
Robotics Expert
Level 24
Repair +3 (28), Explosives +20 (60)
Cyborg
Level 25
Repair +23 (51)
Computer Whiz
Level 26
Repair +9 (60), Melee Weapons +14 (34)
Puppies!
Level 27
Melee Weapons +23 (57)
Explorer
Level 28
Unarmed +20 (40), Melee Weapons +3 (60)
Intense Training (CH)
Level 29
Unarmed +20 (60), Repair +1 (61), Explosives +1 (61), Big Guns +1 (61)
Chemist
Level 30
Energy Weapons +1 (94), Unarmed +5 (73), Repair +4 (67), Explosives +4 (73), Melee Weapons +5 (73), Big Guns +4 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Covert Ops
Hematophage
Power Armor Training
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Punga Power!
Pitt Fighter
Barkskin
Booster Shot
Dream Crusher
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Guns and Bullets => Small Guns +2 (100)
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