Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 6 LK 4
Science, Repair, and Medicine
Ant Sight
Power Armor Training
Punga Power!
Superior Defender
Level 2
Small Guns +1 (17), Energy Weapons +1 (17), Lockpick +1 (17), Unarmed +2 (16), Speech +2 (16), Repair +1 (40), Explosives +1 (17), Barter +3 (17), Science +1 (45), Melee Weapons +3 (17), Medicine +1 (45), Big Guns +3 (17)
Daddy's Boy/Girl
Level 3
Sneak +2 (18), Small Guns +2 (19), Energy Weapons +2 (19), Lockpick +2 (19), Unarmed +2 (18), Speech +2 (18), Explosives +2 (19), Barter +2 (19), Melee Weapons +2 (19), Big Guns +2 (19)
Daddy's Boy/Girl
Level 4
Sneak +2 (20), Small Guns +1 (20), Energy Weapons +1 (20), Lockpick +1 (20), Unarmed +2 (20), Speech +2 (20), Repair +7 (47), Explosives +1 (20), Barter +1 (20), Melee Weapons +1 (20), Big Guns +1 (20)
Educated
Level 5
Sneak +2 (22), Small Guns +2 (22), Energy Weapons +2 (22), Lockpick +2 (22), Unarmed +2 (22), Speech +2 (22), Repair +3 (50), Explosives +2 (22), Barter +2 (22), Melee Weapons +2 (22), Big Guns +2 (22)
Daddy's Boy/Girl
Level 6
Sneak +2 (24), Small Guns +3 (30), Energy Weapons +2 (24), Lockpick +2 (24), Unarmed +2 (24), Speech +2 (24), Explosives +2 (24), Barter +3 (25), Melee Weapons +2 (24), Big Guns +3 (25)
Gun Nut
Level 7
Sneak +3 (27), Energy Weapons +2 (26), Lockpick +3 (27), Unarmed +3 (27), Speech +3 (27), Explosives +3 (27), Barter +2 (27), Melee Weapons +2 (26), Big Guns +2 (27)
Gun Nut
Level 8
Sneak +2 (29), Energy Weapons +4 (30), Lockpick +2 (29), Unarmed +2 (29), Speech +2 (29), Explosives +2 (29), Barter +3 (30), Melee Weapons +3 (29), Big Guns +3 (30)
Gun Nut
Level 9
Sneak +3 (32), Energy Weapons +3 (33), Lockpick +3 (32), Unarmed +3 (32), Speech +3 (32), Explosives +1 (35), Barter +3 (33), Melee Weapons +1 (35), Big Guns +3 (33)
Little Leaguer
Level 10
Sneak +4 (36), Energy Weapons +3 (36), Lockpick +4 (36), Unarmed +3 (35), Speech +3 (35), Barter +3 (36), Big Guns +3 (36)
Little Leaguer
Level 11
Sneak +3 (39), Energy Weapons +3 (39), Lockpick +3 (39), Unarmed +4 (39), Speech +4 (39), Barter +3 (39), Big Guns +3 (39)
Little Leaguer
Level 12
Sneak +1 (45), Small Guns +2 (42), Energy Weapons +4 (43), Lockpick +1 (45), Unarmed +3 (42), Speech +4 (43), Barter +4 (43), Big Guns +4 (43)
Thief
Level 13
Small Guns +5 (47), Energy Weapons +4 (47), Unarmed +4 (46), Speech +4 (47), Barter +4 (47), Big Guns +2 (45)
Thief
Level 14
Small Guns +2 (49), Energy Weapons +3 (50), Unarmed +3 (49), Speech +2 (49), Explosives +5 (50), Barter +3 (50), Melee Weapons +5 (50)
Thief
Level 15
Small Guns +4 (53), Energy Weapons +3 (53), Unarmed +3 (52), Speech +4 (53), Explosives +3 (53), Barter +3 (53), Melee Weapons +3 (53)
Silent Running
Level 16
Small Guns +3 (56), Energy Weapons +3 (56), Lockpick +1 (56), Unarmed +8 (60), Explosives +3 (56), Barter +1 (59), Melee Weapons +3 (56), Medicine +1 (56)
Scoundrel
Level 17
Sneak +10 (75), Small Guns +1 (57), Energy Weapons +2 (58), Lockpick +1 (57), Speech +2 (65), Explosives +2 (58), Barter +1 (65), Science +2 (57), Melee Weapons +1 (57), Medicine +1 (57)
Scoundrel
Level 18
Small Guns +3 (60), Energy Weapons +3 (61), Lockpick +4 (61), Explosives +3 (61), Science +3 (60), Melee Weapons +3 (60), Medicine +4 (61)
Scoundrel
Level 19
Small Guns +6 (66), Energy Weapons +5 (66), Lockpick +5 (66), Repair +1 (66), Melee Weapons +6 (66)
Tag! (Explosives)
Level 20
Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (68), Repair +2 (68), Science +6 (66), Melee Weapons +2 (68), Medicine +7 (68)
Sniper
Level 21
Small Guns +2 (70), Energy Weapons +3 (71), Lockpick +3 (71), Repair +3 (71), Barter +1 (71), Science +5 (71), Melee Weapons +3 (71), Medicine +3 (71)
Grim Reaper's Sprint
Level 22
Small Guns +3 (73), Energy Weapons +3 (74), Lockpick +3 (74), Speech +3 (73), Repair +2 (73), Barter +3 (74), Science +2 (73), Melee Weapons +2 (73), Medicine +2 (73)
Iron Fist
Level 23
Small Guns +3 (76), Energy Weapons +2 (76), Lockpick +2 (76), Speech +2 (75), Repair +3 (76), Barter +2 (76), Science +3 (76), Melee Weapons +3 (76), Medicine +3 (76)
Iron Fist
Level 24
Sneak +3 (78), Small Guns +2 (78), Energy Weapons +2 (78), Lockpick +2 (78), Speech +2 (77), Repair +2 (78), Explosives +2 (78), Barter +2 (78), Science +2 (78), Melee Weapons +2 (78), Medicine +2 (78)
Iron Fist
Level 25
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +2 (80), Lockpick +2 (80), Speech +3 (80), Repair +2 (80), Explosives +2 (80), Barter +2 (80), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80)
Size Matters
Level 26
Unarmed +18 (78), Big Guns +5 (80)
Size Matters
Level 27
Sneak +1 (81), Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +3 (81), Speech +1 (81), Repair +2 (82), Explosives +2 (82), Barter +2 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82)
Size Matters
Level 28
Sneak +3 (84), Small Guns +2 (84), Lockpick +2 (84), Unarmed +2 (83), Speech +2 (83), Repair +2 (84), Explosives +2 (84), Barter +2 (84), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (84)
Cyborg
Level 29
Sneak +2 (86), Small Guns +2 (86), Lockpick +2 (86), Unarmed +2 (85), Speech +3 (86), Repair +2 (86), Explosives +2 (86), Barter +2 (86), Science +2 (86), Melee Weapons +2 (86), Medicine +2 (86)
Fast Metabolism
Level 30
Sneak +2 (97), Small Guns +2 (97), Lockpick +2 (97), Unarmed +1 (97), Repair +7 (96), Explosives +2 (97), Science +6 (95), Medicine +1 (90)
Almost Perfect
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Duck and Cover! => Explosives +1 (100)
Grognak the Barbarian => Melee Weapons +1 (100)
Guns and Bullets => Small Guns +1 (100)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (100)
Paradise Lost => Speech +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (92)
Tumblers Today => Lockpick +1 (100)
Big Book of Science => Science +1 (97)
Duck and Cover! => Explosives +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (93)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Pugilism Illustrated => Unarmed +1 (100)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)