Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
11%
 
Dmg Resist
5%
 
Hit Points
460
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
52
 
Big Guns
52
 
Energy Weapons
52
 
Explosives
52
 
Lockpick
52
 
Medicine
52
 
Melee Weapons
52
 
Repair
52
 
Science
53
 
Small Guns
53
 
Sneak
53
 
Speech
53
 
Unarmed
53
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Dream Crusher
Finesse
Hematophage
Intense Training (8)
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Wired Reflexes
Level 1
ST 8 PE 6 EN 8 CH 5 IN 3 AG 5 LK 5
Medicine, Repair, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +3 (30), Energy Weapons +1 (30), Lockpick +1 (30), Speech +3 (30), Sneak +3 (30), Explosives +1 (30), Barter +2 (29)
Intense Training (ST)
Ant Sight
Barkskin
Covert Ops
Hematophage
Power Armor Training
Dream Crusher
Rad Regeneration
Wired Reflexes
Level 3
Energy Weapons +1 (35), Unarmed +1 (34), Speech +4 (34), Sneak +3 (33), Explosives +1 (35), Barter +4 (33)
Intense Training (PE)
Level 4
Small Guns +2 (35), Energy Weapons +1 (36), Unarmed +1 (35), Speech +1 (35), Sneak +2 (35), Explosives +1 (36), Barter +3 (36), Big Guns +3 (36)
Comprehension
Level 5
Small Guns +2 (37), Energy Weapons +1 (39), Unarmed +2 (37), Speech +2 (37), Sneak +2 (37), Explosives +1 (39), Barter +1 (37), Melee Weapons +2 (37), Big Guns +1 (37)
Intense Training (PE)
Level 6
Small Guns +2 (39), Unarmed +1 (40), Speech +1 (38), Sneak +2 (39), Repair +1 (39), Barter +2 (39), Melee Weapons +2 (39), Big Guns +2 (41), Medicine +1 (39)
Intense Training (EN)
Level 7
Small Guns +1 (42), Energy Weapons +1 (40), Lockpick +1 (40), Unarmed +1 (41), Speech +3 (41), Sneak +2 (43), Repair +1 (40), Explosives +1 (40), Barter +1 (40), Melee Weapons +1 (40), Medicine +1 (40)
Intense Training (AG)
Level 8
Energy Weapons +1 (41), Lockpick +2 (42), Unarmed +1 (42), Speech +1 (42), Repair +2 (42), Explosives +1 (41), Barter +1 (41), Science +1 (42), Melee Weapons +2 (42), Medicine +2 (42)
Intense Training (AG)
Level 9
Energy Weapons +2 (43), Lockpick +1 (43), Speech +1 (43), Repair +1 (43), Explosives +2 (43), Barter +2 (43), Science +1 (43), Melee Weapons +1 (43), Big Guns +2 (43), Medicine +1 (43)
Intense Training (AG)
Level 10
Energy Weapons +1 (44), Lockpick +1 (44), Unarmed +3 (45), Speech +2 (45), Repair +1 (44), Explosives +1 (44), Barter +1 (44), Science +1 (44), Melee Weapons +1 (44), Big Guns +1 (44), Medicine +1 (44)
Intense Training (AG)
Level 11
Energy Weapons +1 (45), Lockpick +1 (45), Unarmed +2 (47), Speech +2 (47), Repair +1 (45), Explosives +1 (45), Barter +1 (45), Science +2 (46), Melee Weapons +1 (45), Big Guns +1 (45), Medicine +1 (45)
Bloody Mess
Level 12
Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +2 (49), Speech +2 (49), Repair +1 (46), Explosives +1 (46), Barter +1 (46), Science +2 (48), Melee Weapons +1 (46), Big Guns +1 (46), Medicine +1 (46)
Finesse
Level 13
Small Guns +1 (49), Energy Weapons +1 (47), Lockpick +1 (47), Repair +3 (49), Explosives +1 (47), Barter +1 (47), Science +1 (49), Melee Weapons +3 (49), Big Guns +1 (47), Medicine +1 (47)
Sniper
Level 14
Energy Weapons +2 (49), Lockpick +2 (49), Unarmed +1 (50), Speech +1 (50), Explosives +2 (49), Barter +2 (49), Big Guns +2 (49), Medicine +2 (49)
Commando
Level 15
Small Guns +1 (50), Energy Weapons +1 (50), Lockpick +1 (50), Unarmed +1 (51), Speech +1 (51), Sneak +2 (51), Repair +1 (50), Explosives +1 (50), Barter +1 (50), Science +1 (50), Melee Weapons +1 (50), Big Guns +1 (50), Medicine +1 (50)
Strong Back
Level 16
Small Guns +2 (52), Energy Weapons +1 (51), Lockpick +1 (51), Unarmed +1 (52), Speech +1 (52), Sneak +1 (52), Repair +1 (51), Explosives +1 (51), Barter +1 (51), Science +1 (51), Melee Weapons +1 (51), Big Guns +1 (51), Medicine +1 (51)
Better Criticals
Level 17
Small Guns +1 (53), Energy Weapons +1 (52), Lockpick +1 (52), Unarmed +1 (53), Speech +1 (53), Sneak +1 (53), Repair +1 (52), Explosives +1 (52), Barter +1 (52), Science +2 (53), Melee Weapons +1 (52), Big Guns +1 (52), Medicine +1 (52)
Action Boy/Girl
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