Strength
2
 
Perception
10
 
Endurance
2
 
Charisma
10
 
Intelligence
5
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
170
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
1.0
 
Skill Points
15
 
Barter
27
 
Big Guns
11
 
Energy Weapons
50
 
Explosives
27
 
Lockpick
48
 
Medicine
17
 
Melee Weapons
11
 
Repair
17
 
Science
17
 
Small Guns
11
 
Sneak
26
 
Speech
27
 
Unarmed
11
 
Intense Training
Level 1
ST 2 PE 10 EN 2 CH 10 IN 4 AG 2 LK 10
Lockpick, Energy Weapons, and Sneak
Level 2
Energy Weapons +8 (50), Lockpick +6 (48)
Intense Training (IN)
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