Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
2
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
102
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
21
 
Barter
50
 
Big Guns
21
 
Energy Weapons
70
 
Explosives
51
 
Lockpick
80
 
Medicine
50
 
Melee Weapons
30
 
Repair
80
 
Science
52
 
Small Guns
82
 
Sneak
72
 
Speech
52
 
Unarmed
21
 
Action Boy/Girl
Ant Might
Commando
Comprehension
Concentrated Fire
Covert Ops
Educated
Finesse
Fortune Finder
Hematophage
Here and Now
Life Giver
Light Step
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (3)
Toughness
Level 1
ST 6 PE 6 EN 6 CH 2 IN 8 AG 6 LK 6
Speech, Small Guns, and Repair
Grognak the Barbarian => Melee Weapons +1 (18)
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Repair +4 (40), Explosives +6 (23)
Swift Learner
Level 3
Sneak +3 (20), Lockpick +3 (20), Speech +6 (30), Explosives +2 (25), Science +4 (25)
Swift Learner
Level 4
Sneak +5 (25), Small Guns +8 (48), Lockpick +5 (25)
Educated
Level 5
Small Guns +12 (60), Medicine +9 (40)
Swift Learner
Level 6
Sneak +15 (40), Barter +6 (15)
Toughness
Level 7
Sneak +10 (50), Speech +11 (41)
Comprehension
Level 8
Speech +6 (47), Explosives +15 (40)
Commando
Level 9
Energy Weapons +3 (20), Lockpick +15 (40), Speech +3 (50)
Strong Back
Level 10
Energy Weapons +21 (41)
Here and Now
Level 11
Energy Weapons +9 (50), Lockpick +10 (50), Melee Weapons +2 (20)
Finesse
Level 12
Small Guns +17 (77), Science +4 (29)
Life Giver
Covert Ops
Level 13
Lockpick +7 (60), Barter +6 (21), Science +8 (40)
Sniper
Power Armor Training
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Pugilism Illustrated => Unarmed +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Level 14
Sneak +2 (54), Barter +9 (30), Science +10 (50)
Light Step
Rad Regeneration
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tumblers Today => Lockpick +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Grognak the Barbarian => Melee Weapons +2 (22)
Level 15
Sneak +4 (60), Lockpick +3 (65), Barter +8 (40), Melee Weapons +3 (25), Medicine +3 (45)
Scrounger
Ant Might
Level 16
Energy Weapons +10 (60), Lockpick +10 (75), Melee Weapons +1 (28)
Action Boy/Girl
Tumblers Today => Lockpick +2 (77)
Duck and Cover! => Explosives +2 (42)
Bobblehead (Repair)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Level 17
Repair +21 (71)
Fortune Finder
Tales of a Junktown Jerky Vendor => Barter +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Big Book of Science => Science +2 (52)
Hematophage
Level 18
Lockpick +3 (80), Repair +9 (80), Barter +4 (46), Melee Weapons +2 (30), Medicine +3 (50)
Concentrated Fire
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
Nikola Tesla and You => Energy Weapons +2 (62)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (52)
Pugilism Illustrated => Unarmed +2 (21)
Level 19
Energy Weapons +8 (70), Explosives +9 (51), Barter +4 (50)
Silent Running
Pr0fess0rSasquatch, over 13 years ago:
Levels 12-14 are rough estimates as my internet was down that day; stats at level 14 are correct.
Pr0fess0rSasquatch, over 13 years ago:
Note to self: Locked Door - Very Hard; Chryslus Building
Pr0fess0rSasquatch, over 13 years ago:
Note to self: Collect items in Footlocker; Farragut West/Friendship Heights Metro
Pr0fess0rSasquatch, over 13 years ago:
Note to self: Scrap Metal; Tepid Sewers
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