Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Lockpick, Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Science)
Big Book of Science => Science +1 (36)
Ant Sight
Wired Reflexes
Rad Regeneration
Power Armor Training
Barkskin
Auto Expert
Booster Shot
Covert Ops
Dream Crusher
Pitt Fighter
Hematophage
Big Book of Science => Science +1 (40)
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Big Book of Science => Science +1 (42)
Level 2
Small Guns +5 (54), Lockpick +3 (50), Sneak +1 (48), Repair +10 (45), Explosives +1 (30)
Intense Training (AG)
Level 3
Small Guns +4 (60), Energy Weapons +1 (30), Sneak +2 (52), Repair +5 (50), Science +8 (50)
Intense Training (AG)
Level 4
Small Guns +5 (65), Lockpick +2 (52), Sneak +3 (55), Repair +10 (60)
Educated
Level 5
Small Guns +5 (70), Lockpick +8 (60), Repair +5 (65), Science +5 (55)
Comprehension
Big Book of Science => Science +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Grognak the Barbarian => Melee Weapons +2 (29)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Level 6
Small Guns +5 (75), Lockpick +15 (75), Sneak +3 (60)
Bloody Mess
Level 7
Lockpick +21 (96), Science +1 (62), Melee Weapons +1 (30)
Toughness
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 8
Small Guns +5 (80), Repair +5 (70), Science +13 (75)
Commando
Level 9
Science +23 (98)
Strong Back
Big Book of Science => Science +2 (100)
Level 10
Repair +22 (92), Big Guns +1 (28)
Finesse
Dean's Electronics => Repair +2 (94)
Level 11
Small Guns +18 (100), Repair +4 (98), Medicine +1 (36)
Intense Training (AG)
Dean's Electronics => Repair +2 (100)
Level 12
Unarmed +1 (28), Sneak +22 (84)
Sniper
Level 13
Energy Weapons +8 (40), Sneak +14 (98), Barter +1 (28)
Intense Training (PE)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 14
Energy Weapons +20 (60), Speech +1 (28), Big Guns +2 (30)
Light Step
Level 15
Speech +1 (29), Medicine +22 (58)
Intense Training (PE)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 16
Energy Weapons +22 (94), Explosives +1 (35)
Cyborg
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 17
Speech +1 (30), Big Guns +22 (52)
Intense Training (PE)
Level 18
Explosives +3 (40), Medicine +20 (80)
Intense Training (EN)
Level 19
Explosives +5 (45), Medicine +18 (98)
Gunslinger
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 20
Barter +2 (30), Big Guns +21 (75)
Grim Reaper's Sprint
Level 21
Big Guns +23 (98)
Explorer
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 22
Explosives +23 (68)
Puppies!
Level 23
Explosives +22 (90), Melee Weapons +1 (33)
Intense Training (ST)
Level 24
Melee Weapons +23 (56)
Intense Training (EN)
Level 25
Barter +1 (31), Melee Weapons +22 (80)
Intense Training (ST)
Level 26
Unarmed +12 (44), Barter +1 (32), Melee Weapons +10 (90)
Nerves of Steel
Level 27
Unarmed +23 (67)
Pyromaniac
Level 28
Unarmed +23 (90)
Ninja
Level 29
Barter +23 (55)
Paralyzing Palm
Level 30
Speech +22 (60), Barter +1 (64)
Almost Perfect
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (66)