Strength
8
 
Perception
9
 
Endurance
7
 
Charisma
3
 
Intelligence
6
 
Agility
8
 
Luck
5
 
Action Points
106
 
Carry Weight
230
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
16
 
Barter
11
 
Big Guns
20
 
Energy Weapons
100
 
Explosives
35
 
Lockpick
75
 
Medicine
30
 
Melee Weapons
100
 
Repair
45
 
Science
25
 
Small Guns
100
 
Sneak
100
 
Speech
11
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Bloody Mess
Commando
Concentrated Fire
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Little Leaguer
Mister Sandman
Night Person
Paralyzing Palm
Silent Running
Sniper
Thief (3)
Toughness
Level 1
ST 7 PE 7 EN 6 CH 3 IN 5 AG 7 LK 5
Sneak, Energy Weapons, and Melee Weapons
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Ant Sight
Level 2
Sneak +4 (50), Small Guns +4 (40), Energy Weapons +2 (50), Lockpick +2 (25), Melee Weapons +4 (50)
Gun Nut
Level 3
Science +8 (25), Medicine +8 (25)
Gun Nut
Level 4
Sneak +3 (53), Small Guns +5 (55), Energy Weapons +3 (53), Repair +3 (35), Melee Weapons +2 (52)
Gun Nut
Level 5
Energy Weapons +2 (55), Lockpick +7 (37), Explosives +7 (30)
Thief
Level 6
Sneak +2 (65), Energy Weapons +5 (60), Lockpick +1 (43), Melee Weapons +8 (60)
Thief
Level 7
Sneak +5 (75), Energy Weapons +5 (65), Repair +5 (40), Big Guns +1 (20)
Thief
Level 8
Small Guns +5 (60), Energy Weapons +4 (69), Lockpick +2 (50), Melee Weapons +5 (65)
Bloody Mess
Level 9
Sneak +5 (80), Small Guns +5 (65), Energy Weapons +6 (75)
Commando
Level 10
Small Guns +5 (70), Lockpick +10 (60), Melee Weapons +1 (66)
Finesse
Level 11
Small Guns +2 (72), Melee Weapons +14 (80)
Night Person
Level 12
Unarmed +16 (45)
Mister Sandman
Level 13
Sneak +10 (100), Energy Weapons +5 (80), Melee Weapons +1 (81)
Silent Running
Level 14
Energy Weapons +2 (82), Unarmed +10 (55), Melee Weapons +4 (85)
Sniper
Level 15
Small Guns +8 (80), Energy Weapons +8 (90)
Little Leaguer
Level 16
Energy Weapons +6 (96), Melee Weapons +10 (100)
Action Boy/Girl
Level 17
Energy Weapons +4 (100), Lockpick +10 (70), Medicine +2 (27)
Toughness
Level 18
Small Guns +8 (88), Unarmed +5 (60), Medicine +3 (30)
Concentrated Fire
Level 19
Small Guns +6 (94), Unarmed +10 (70)
Paralyzing Palm
Level 20
Small Guns +6 (100), Lockpick +5 (75), Repair +5 (45)
Grim Reaper's Sprint
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