Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
96
 
Big Guns
92
 
Energy Weapons
98
 
Explosives
86
 
Lockpick
98
 
Medicine
94
 
Melee Weapons
90
 
Repair
94
 
Science
94
 
Small Guns
100
 
Sneak
92
 
Speech
99
 
Unarmed
92
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (4)
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
No Weaknesses
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 4 PE 8 EN 5 CH 8 IN 9 AG 5 LK 1
Speech, Small Guns, and Repair
Level 2
Speech +3 (37), Medicine +9 (30), Big Guns +7 (20)
Intense Training (ST)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Intelligence)
Level 3
Lockpick +11 (30), Melee Weapons +7 (20), Medicine +2 (44)
Lady Killer/Black Widow
Level 4
Lockpick +15 (45), Science +5 (28)
Educated
Ant Might
Level 5
Explosives +21 (40), Science +2 (30)
Comprehension
Level 6
Small Guns +2 (30), Speech +6 (43), Science +15 (45)
Bloody Mess
Level 7
Science +23 (68)
Intense Training (AG)
Level 8
Sneak +5 (20), Unarmed +5 (18), Speech +11 (54), Medicine +2 (46)
Commando
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Nikola Tesla and You => Energy Weapons +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (21)
Pugilism Illustrated => Unarmed +2 (20)
Level 9
Small Guns +8 (40), Speech +6 (60), Repair +9 (57)
Strong Back
Level 10
Small Guns +10 (50), Speech +1 (61), Repair +12 (69)
Finesse
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Lying, Congressional Style => Speech +2 (63)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Big Book of Science => Science +2 (70)
Level 11
Small Guns +4 (60), Lockpick +5 (50), Speech +7 (70), Repair +7 (80)
Toughness
Level 12
Energy Weapons +1 (22), Lockpick +20 (70), Barter +2 (23)
Sniper
Level 13
Energy Weapons +22 (44), Barter +1 (24)
Animal Friend
Level 14
Energy Weapons +6 (60), Barter +7 (31), Medicine +10 (60)
Cyborg
Level 15
Small Guns +10 (70), Energy Weapons +10 (70), Barter +3 (34)
Lawbringer
Level 16
Barter +3 (37), Science +10 (80), Medicine +10 (70)
Action Boy/Girl
Level 17
Sneak +5 (25), Unarmed +5 (25), Explosives +5 (45), Barter +3 (40), Big Guns +5 (25)
Adamantium Skeleton
Level 18
Small Guns +10 (80), Barter +3 (43), Medicine +10 (80)
Concentrated Fire
Level 19
Energy Weapons +10 (80), Lockpick +10 (80), Barter +3 (46)
Robotics Expert
Level 20
Speech +10 (80), Repair +10 (90), Barter +3 (49)
Grim Reaper's Sprint
Level 21
Sneak +12 (37), Barter +1 (50), Medicine +10 (90)
Gunslinger
Level 22
Sneak +23 (60)
Quantum Chemist
Level 23
Big Guns +23 (48)
Silent Running
Level 24
Unarmed +21 (48), Big Guns +2 (52)
No Weaknesses
Level 25
Explosives +3 (50), Melee Weapons +20 (44)
Intense Training (LK)
Level 26
Unarmed +2 (50), Explosives +6 (56), Barter +4 (56), Melee Weapons +7 (51), Big Guns +4 (56)
Mysterious Stranger
Level 27
Barter +23 (79)
Better Criticals
Level 28
Unarmed +5 (55), Explosives +4 (60), Barter +1 (80), Melee Weapons +9 (60), Big Guns +4 (60)
Scrounger
Level 29
Unarmed +9 (64), Explosives +4 (64), Melee Weapons +4 (64), Big Guns +6 (66)
Intense Training (AG)
Level 30
Unarmed +6 (80), Speech +1 (87), Explosives +6 (74), Melee Weapons +6 (78), Big Guns +4 (80)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
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