Level 1
ST 4 PE 6 EN 4 CH 4 IN 9 AG 7 LK 6
Small Guns, Sneak, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +3 (50), Small Guns +3 (50), Lockpick +5 (50), Speech +4 (32), Barter +4 (32), Medicine +1 (37)
Intense Training (CH)
Big Book of Science => Science +1 (37)
Level 3
Sneak +5 (60), Small Guns +10 (60), Speech +5 (37)
Thief
Ant Sight
Level 4
Lockpick +3 (60), Speech +3 (40), Repair +4 (40), Science +3 (40), Medicine +3 (40), Big Guns +4 (30)
Educated
Rad Regeneration
Auto Expert
Level 5
Small Guns +10 (70), Science +10 (50), Medicine +3 (43)
Entomologist
Booster Shot
Covert Ops
Wired Reflexes
Level 6
Sneak +10 (70), Small Guns +2 (75), Lockpick +11 (74)
Bloody Mess
Power Armor Training
Ghoul Ecology
Level 7
Sneak +5 (75), Lockpick +1 (75), Speech +10 (50), Medicine +7 (50)
Toughness
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Level 8
Sneak +5 (80), Small Guns +5 (80), Repair +10 (50), Science +2 (55), Big Guns +1 (31)
Rad Resistance
Hematophage
Level 9
Sneak +5 (85), Small Guns +5 (85), Speech +13 (63)
Intense Training (EN)
Level 10
Lockpick +20 (95), Barter +3 (35)
Mister Sandman
Level 11
Sneak +5 (90), Small Guns +5 (90), Lockpick +5 (100), Unarmed +1 (29), Speech +7 (70)
Strong Back
Dream Crusher
Barkskin
Level 12
Small Guns +5 (95), Speech +10 (80), Medicine +8 (58)
Silent Running
Level 13
Small Guns +5 (100), Unarmed +1 (32), Speech +10 (90), Repair +7 (57)
Intense Training (EN)
Level 14
Speech +5 (95), Repair +18 (75)
Light Step
Level 15
Energy Weapons +1 (33), Speech +5 (100), Repair +10 (85), Science +5 (60), Medicine +2 (60)
Intense Training (EN)
Level 16
Explosives +3 (35), Science +15 (75), Medicine +5 (65)
Tag! (Repair)
Level 17
Science +10 (85), Melee Weapons +3 (29), Medicine +10 (75)
Adamantium Skeleton
Level 18
Science +10 (100), Medicine +13 (93)
Daddy's Boy/Girl
Level 19
Energy Weapons +7 (40), Barter +5 (40), Melee Weapons +1 (30), Medicine +7 (100), Big Guns +3 (40)
Finesse
Level 20
Energy Weapons +3 (43), Barter +10 (50), Big Guns +10 (50)
Grim Reaper's Sprint
Level 21
Energy Weapons +12 (55), Unarmed +1 (35), Barter +5 (55), Big Guns +5 (55)
Here and Now
Level 22
Energy Weapons +10 (67), Explosives +3 (40), Barter +5 (60), Big Guns +5 (60)
Intense Training (PE)
Level 23
Energy Weapons +8 (75), Barter +15 (75)
Intense Training (EN)
Level 24
Energy Weapons +10 (85), Barter +10 (85), Big Guns +3 (65)
Concentrated Fire
Level 25
Energy Weapons +10 (95), Barter +10 (95), Big Guns +3 (68)
Life Giver
Level 26
Energy Weapons +5 (100), Barter +5 (100), Big Guns +13 (81)
Nerves of Steel
Level 27
Explosives +4 (44), Big Guns +19 (100)
Intense Training (EN)
Level 28
Explosives +23 (67)
Rad Absorption
Level 29
Explosives +3 (70), Melee Weapons +20 (50)
Better Criticals
Level 30
Unarmed +1 (41), Explosives +1 (72), Melee Weapons +21 (80)
Almost Perfect
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Duck and Cover! => Explosives +1 (73)
Duck and Cover! => Explosives +1 (74)
Duck and Cover! => Explosives +1 (75)