Strength
5
 
Perception
10
 
Endurance
1
 
Charisma
3
 
Intelligence
10
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
120
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
9
 
Big Guns
5
 
Energy Weapons
38
 
Explosives
23
 
Lockpick
23
 
Medicine
23
 
Melee Weapons
13
 
Repair
38
 
Science
38
 
Small Guns
23
 
Sneak
23
 
Speech
9
 
Unarmed
5
 
Level 1
ST 5 PE 10 EN 1 CH 3 IN 10 AG 10 LK 1
Science, Repair, and Energy Weapons
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