Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
3
 
Intelligence
8
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
11
 
Big Guns
19
 
Energy Weapons
17
 
Explosives
35
 
Lockpick
27
 
Medicine
50
 
Melee Weapons
19
 
Repair
21
 
Science
21
 
Small Guns
50
 
Sneak
17
 
Speech
11
 
Unarmed
19
 
Intense Training (2)
Level 1
ST 7 PE 5 EN 7 CH 3 IN 7 AG 6 LK 5
Small Guns, Explosives, and Medicine
Bobblehead (Medicine)
Level 2
Small Guns +7 (39), Lockpick +10 (25)
Intense Training (IN)
Level 3
Small Guns +11 (50), Explosives +3 (35), Medicine +4 (50)
Intense Training (PE)
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