Level 1
ST 5 PE 5 EN 6 CH 4 IN 9 AG 6 LK 5
Repair, Medicine, and Small Guns
Bobblehead (Intelligence)
Level 2
Sneak +8 (25), Small Guns +3 (40), Lockpick +5 (20), Explosives +4 (19)
Gun Nut
Level 3
Unarmed +2 (19), Speech +2 (15), Repair +5 (50), Explosives +11 (30)
Swift Learner
Rad Regeneration
Level 4
Sneak +9 (34), Small Guns +5 (45), Unarmed +6 (25)
Educated
Level 5
Melee Weapons +10 (25), Big Guns +13 (30)
Comprehension
Level 6
Sneak +16 (50), Small Guns +5 (50), Barter +2 (15)
Intense Training (PE)
Level 7
Energy Weapons +13 (30), Lockpick +7 (29), Explosives +3 (35)
Bloody Mess
Bobblehead (Medicine)
Level 8
Small Guns +10 (60), Energy Weapons +12 (42), Lockpick +1 (30)
Toughness
Level 9
Energy Weapons +18 (60), Melee Weapons +5 (30)
Commando
Level 10
Science +23 (48)
Gunslinger
Level 11
Sneak +10 (60), Repair +5 (55), Science +2 (50), Melee Weapons +6 (36)
Finesse
Level 12
Unarmed +15 (40), Speech +2 (17), Barter +2 (17), Melee Weapons +4 (40)
Nerd Rage!
Level 13
Speech +5 (22), Repair +1 (56), Explosives +12 (47), Barter +5 (22)
Robotics Expert
Level 14
Sneak +5 (65), Small Guns +5 (65), Explosives +13 (60)
Sniper
Level 15
Repair +4 (60), Barter +3 (25), Science +10 (60), Medicine +6 (56)
Pyromaniac
Level 16
Lockpick +6 (36), Speech +8 (30), Barter +5 (30), Medicine +4 (60)
Tag! (Melee Weapons)
Level 17
Sneak +2 (67), Small Guns +2 (67), Lockpick +4 (40), Repair +10 (70), Melee Weapons +5 (60)
Adamantium Skeleton
Level 18
Small Guns +3 (70), Big Guns +20 (50)
Concentrated Fire
Level 19
Sneak +3 (80), Speech +10 (40), Barter +10 (40)
Silent Running
Level 20
Lockpick +10 (50), Unarmed +3 (43), Science +10 (70)
Grim Reaper's Sprint
Level 21
Speech +3 (43), Melee Weapons +20 (80)
Ninja
Level 22
Small Guns +5 (77), Unarmed +4 (47), Speech +4 (47), Repair +5 (75), Science +5 (75)
Intense Training (AG)
Level 23
Small Guns +3 (80), Unarmed +7 (54), Speech +3 (50), Barter +10 (50)
Action Boy/Girl
Level 24
Unarmed +3 (57), Speech +10 (60), Barter +10 (60)
Demolition Expert
Level 25
Unarmed +3 (60), Speech +10 (70), Barter +10 (70)
Cyborg
Level 26
Sneak +8 (90), Unarmed +5 (65), Repair +5 (80), Science +5 (80)
Nerves of Steel
Level 27
Unarmed +2 (67), Speech +2 (72), Barter +2 (72), Melee Weapons +7 (87), Medicine +10 (70)
Warmonger
Level 28
Energy Weapons +4 (74), Lockpick +7 (57), Unarmed +3 (70), Speech +3 (75), Barter +3 (75), Melee Weapons +3 (90)
Fast Metabolism
Level 29
Lockpick +3 (60), Speech +5 (80), Barter +5 (80), Medicine +10 (80)
Life Giver
Level 30
Small Guns +1 (87), Energy Weapons +7 (89), Unarmed +10 (88), Speech +1 (93), Repair +1 (83), Barter +1 (93), Science +1 (83), Medicine +1 (83)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Barkskin
Ant Sight
Auto Expert
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Superior Defender
Wired Reflexes
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)