Strength
4
 
Perception
6
 
Endurance
4
 
Charisma
4
 
Intelligence
10
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
190
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.0
 
Skill Points
20
 
Barter
14
 
Big Guns
14
 
Energy Weapons
18
 
Explosives
25
 
Lockpick
35
 
Medicine
30
 
Melee Weapons
14
 
Repair
35
 
Science
26
 
Small Guns
36
 
Sneak
16
 
Speech
32
 
Unarmed
14
 
Gun Nut
Level 1
ST 4 PE 6 EN 4 CH 4 IN 10 AG 5 LK 7
Small Guns, Speech, and Lockpick
Level 2
Lockpick +2 (35), Speech +3 (32), Repair +4 (35), Explosives +7 (25), Medicine +4 (30)
Gun Nut
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