Level 1
ST 4 PE 8 EN 1 CH 1 IN 9 AG 9 LK 8
Sneak, Small Guns, and Science
Level 2
Sneak +1 (40), Small Guns +1 (40), Energy Weapons +3 (25), Lockpick +3 (25), Unarmed +1 (9), Speech +1 (9), Repair +1 (25), Explosives +3 (25), Barter +1 (9), Science +1 (45), Melee Weapons +1 (15), Medicine +1 (30), Big Guns +1 (9)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Ant Sight
Level 3
Sneak +1 (41), Small Guns +1 (41), Energy Weapons +1 (28), Lockpick +13 (40), Repair +1 (28), Medicine +3 (40)
Daddy's Boy/Girl
Covert Ops
Level 4
Sneak +4 (45), Small Guns +1 (45), Energy Weapons +2 (30), Lockpick +2 (45), Unarmed +1 (10), Speech +3 (12), Repair +2 (30), Explosives +3 (30), Barter +1 (10), Big Guns +1 (10)
Educated
Level 5
Sneak +5 (50), Small Guns +5 (50), Explosives +3 (33), Science +10 (70)
Daddy's Boy/Girl
Level 6
Science +10 (80), Melee Weapons +13 (28)
Gun Nut
Level 7
Unarmed +2 (12), Explosives +3 (36), Barter +2 (12), Science +9 (89), Melee Weapons +5 (33), Big Guns +2 (12)
Gun Nut
Level 8
Small Guns +5 (70), Repair +18 (63)
Gun Nut
Level 9
Energy Weapons +10 (40), Repair +7 (70), Explosives +4 (40), Melee Weapons +2 (35)
Thief
Level 10
Sneak +3 (63), Small Guns +10 (80), Repair +10 (80)
Thief
Level 11
Sneak +5 (73), Small Guns +9 (89), Repair +9 (89)
Thief
Level 12
Sneak +6 (89), Lockpick +17 (77)
Silent Running
Level 13
Energy Weapons +10 (50), Lockpick +12 (89), Explosives +1 (46)
Little Leaguer
Level 14
Energy Weapons +19 (69), Explosives +4 (55)
Little Leaguer
Level 15
Melee Weapons +8 (58), Medicine +15 (60)
Little Leaguer
Level 16
Energy Weapons +10 (79), Explosives +13 (73)
Tag! (Medicine)
Level 17
Energy Weapons +2 (81), Explosives +7 (80), Medicine +14 (89)
Better Criticals