Strength
4
 
Perception
9
 
Endurance
1
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
8
 
Action Points
83
 
Carry Weight
190
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
2.0
 
Skill Points
23
 
Barter
12
 
Big Guns
12
 
Energy Weapons
81
 
Explosives
80
 
Lockpick
89
 
Medicine
89
 
Melee Weapons
58
 
Repair
89
 
Science
89
 
Small Guns
89
 
Sneak
89
 
Speech
12
 
Unarmed
12
 
Ant Sight
Better Criticals
Covert Ops
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Little Leaguer (3)
Silent Running
Tag!
Thief (3)
Level 1
ST 4 PE 8 EN 1 CH 1 IN 9 AG 9 LK 8
Sneak, Small Guns, and Science
Level 2
Sneak +1 (40), Small Guns +1 (40), Energy Weapons +3 (25), Lockpick +3 (25), Unarmed +1 (9), Speech +1 (9), Repair +1 (25), Explosives +3 (25), Barter +1 (9), Science +1 (45), Melee Weapons +1 (15), Medicine +1 (30), Big Guns +1 (9)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Ant Sight
Level 3
Sneak +1 (41), Small Guns +1 (41), Energy Weapons +1 (28), Lockpick +13 (40), Repair +1 (28), Medicine +3 (40)
Daddy's Boy/Girl
Covert Ops
Level 4
Sneak +4 (45), Small Guns +1 (45), Energy Weapons +2 (30), Lockpick +2 (45), Unarmed +1 (10), Speech +3 (12), Repair +2 (30), Explosives +3 (30), Barter +1 (10), Big Guns +1 (10)
Educated
Level 5
Sneak +5 (50), Small Guns +5 (50), Explosives +3 (33), Science +10 (70)
Daddy's Boy/Girl
Level 6
Science +10 (80), Melee Weapons +13 (28)
Gun Nut
Level 7
Unarmed +2 (12), Explosives +3 (36), Barter +2 (12), Science +9 (89), Melee Weapons +5 (33), Big Guns +2 (12)
Gun Nut
Level 8
Small Guns +5 (70), Repair +18 (63)
Gun Nut
Level 9
Energy Weapons +10 (40), Repair +7 (70), Explosives +4 (40), Melee Weapons +2 (35)
Thief
Level 10
Sneak +3 (63), Small Guns +10 (80), Repair +10 (80)
Thief
Level 11
Sneak +5 (73), Small Guns +9 (89), Repair +9 (89)
Thief
Level 12
Sneak +6 (89), Lockpick +17 (77)
Silent Running
Level 13
Energy Weapons +10 (50), Lockpick +12 (89), Explosives +1 (46)
Little Leaguer
Level 14
Energy Weapons +19 (69), Explosives +4 (55)
Little Leaguer
Level 15
Melee Weapons +8 (58), Medicine +15 (60)
Little Leaguer
Level 16
Energy Weapons +10 (79), Explosives +13 (73)
Tag! (Medicine)
Level 17
Energy Weapons +2 (81), Explosives +7 (80), Medicine +14 (89)
Better Criticals
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