Strength
8
 
Perception
8
 
Endurance
3
 
Charisma
5
 
Intelligence
8
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
230
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
180
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
16
 
Big Guns
45
 
Energy Weapons
20
 
Explosives
21
 
Lockpick
25
 
Medicine
45
 
Melee Weapons
20
 
Repair
25
 
Science
20
 
Small Guns
15
 
Sneak
15
 
Speech
43
 
Unarmed
10
 
Hematophage
Power Armor Training
Rad Regeneration
Swift Learner (2)
Wired Reflexes
Level 1
ST 8 PE 8 EN 3 CH 5 IN 8 AG 5 LK 3
Speech, Big Guns, and Medicine
Level 2
Lockpick +5 (25), Speech +1 (30), Repair +2 (22), Medicine +5 (40), Big Guns +5 (30)
Swift Learner
D.C. Journal of Internal Medicine => Medicine +1 (41)
Bobblehead (Big Guns)
Power Armor Training
Rad Regeneration
Wired Reflexes
Hematophage
Level 3
Sneak +1 (15), Small Guns +1 (15), Speech +3 (33), Repair +3 (25), Barter +1 (15), Medicine +4 (45), Big Guns +5 (45)
Swift Learner
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Duck and Cover! => Explosives +1 (21)
Bobblehead (Speech)
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