Strength
10
 
Perception
2
 
Endurance
10
 
Charisma
1
 
Intelligence
1
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
11
 
Barter
7
 
Big Guns
40
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
24
 
Medicine
7
 
Melee Weapons
40
 
Repair
7
 
Science
7
 
Small Guns
25
 
Sneak
25
 
Speech
7
 
Unarmed
25
 
Level 1
ST 10 PE 2 EN 10 CH 1 IN 1 AG 10 LK 6
Big Guns, Lockpick, and Melee Weapons
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