Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Iron Fist (3)
Little Leaguer (3)
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scoundrel (3)
Silent Running
Size Matters (3)
Superior Defender
Tag!
Thief (3)
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 6 LK 4
Explosives, Repair, and Speech
Level 2
Sneak +1 (17), Small Guns +1 (17), Energy Weapons +1 (15), Lockpick +3 (17), Unarmed +3 (17), Barter +3 (17), Melee Weapons +3 (17), Medicine +2 (31), Big Guns +3 (17)
Daddy's Boy/Girl
Level 3
Sneak +2 (19), Small Guns +2 (19), Energy Weapons +4 (19), Lockpick +2 (19), Unarmed +2 (19), Barter +2 (19), Melee Weapons +2 (19), Medicine +2 (38), Big Guns +2 (19)
Daddy's Boy/Girl
Level 4
Sneak +2 (21), Small Guns +2 (21), Energy Weapons +2 (21), Lockpick +2 (21), Unarmed +2 (21), Speech +2 (31), Explosives +2 (31), Barter +2 (21), Melee Weapons +2 (21), Big Guns +2 (21)
Educated
Level 5
Sneak +2 (23), Small Guns +2 (23), Energy Weapons +2 (23), Lockpick +2 (23), Unarmed +2 (23), Speech +2 (33), Explosives +2 (33), Barter +2 (23), Science +2 (41), Melee Weapons +2 (23), Medicine +1 (44), Big Guns +2 (23)
Daddy's Boy/Girl
Level 6
Sneak +2 (25), Small Guns +2 (30), Energy Weapons +2 (25), Lockpick +2 (25), Unarmed +2 (25), Speech +1 (34), Explosives +6 (39), Barter +2 (25), Melee Weapons +2 (25), Big Guns +2 (25)
Gun Nut
Level 7
Sneak +2 (27), Small Guns +4 (39), Energy Weapons +2 (27), Lockpick +2 (27), Unarmed +2 (27), Speech +5 (39), Barter +2 (27), Melee Weapons +2 (27), Big Guns +2 (27)
Gun Nut
Level 8
Sneak +2 (29), Small Guns +1 (45), Energy Weapons +2 (29), Lockpick +2 (29), Unarmed +2 (29), Explosives +5 (44), Barter +2 (29), Science +3 (44), Melee Weapons +2 (29), Big Guns +2 (29)
Gun Nut
Level 9
Sneak +2 (31), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +6 (45), Explosives +1 (50), Barter +2 (31), Science +1 (45), Melee Weapons +2 (36), Medicine +1 (45), Big Guns +2 (31)
Little Leaguer
Level 10
Sneak +2 (33), Energy Weapons +2 (33), Lockpick +2 (33), Unarmed +2 (33), Speech +5 (50), Repair +1 (55), Barter +2 (33), Medicine +5 (50), Big Guns +2 (33)
Little Leaguer
Level 11
Sneak +2 (35), Energy Weapons +2 (35), Lockpick +2 (35), Unarmed +2 (35), Speech +5 (55), Explosives +2 (62), Barter +2 (35), Melee Weapons +4 (50), Big Guns +2 (35)
Little Leaguer
Level 12
Sneak +3 (43), Small Guns +1 (46), Energy Weapons +3 (38), Lockpick +1 (41), Unarmed +3 (38), Speech +1 (56), Repair +1 (56), Explosives +1 (63), Barter +3 (38), Science +1 (46), Melee Weapons +1 (51), Medicine +1 (51), Big Guns +3 (38)
Thief
Level 13
Sneak +1 (49), Small Guns +1 (47), Energy Weapons +5 (43), Unarmed +6 (44), Barter +5 (43), Big Guns +5 (43)
Thief
Level 14
Sneak +2 (56), Small Guns +2 (49), Energy Weapons +2 (45), Lockpick +2 (53), Unarmed +2 (46), Speech +2 (58), Repair +2 (58), Explosives +1 (64), Science +2 (48), Melee Weapons +2 (53), Medicine +2 (53), Big Guns +2 (45)
Thief
Level 15
Small Guns +3 (52), Energy Weapons +2 (47), Lockpick +1 (54), Unarmed +6 (52), Speech +2 (60), Explosives +2 (66), Barter +2 (45), Science +4 (52), Medicine +1 (54)
Silent Running
Level 16
Small Guns +2 (54), Energy Weapons +7 (54), Unarmed +2 (54), Barter +9 (59), Science +2 (54), Melee Weapons +1 (54)
Scoundrel
Level 17
Small Guns +6 (60), Energy Weapons +1 (55), Lockpick +1 (55), Unarmed +6 (60), Barter +1 (65), Science +6 (60), Melee Weapons +1 (55), Medicine +1 (55)
Scoundrel
Level 18
Energy Weapons +6 (61), Lockpick +5 (60), Repair +2 (60), Melee Weapons +5 (60), Medicine +5 (60)
Scoundrel
Level 19
Energy Weapons +3 (64), Lockpick +5 (65), Repair +5 (65), Melee Weapons +5 (65), Medicine +5 (65)
Tag! (Unarmed)
Level 20
Small Guns +6 (66), Energy Weapons +3 (67), Lockpick +2 (67), Repair +2 (67), Science +6 (66), Melee Weapons +2 (67), Medicine +2 (67)
Grim Reaper's Sprint
Level 21
Small Guns +3 (69), Energy Weapons +3 (70), Lockpick +3 (70), Repair +2 (69), Explosives +4 (70), Science +3 (69), Melee Weapons +2 (69), Medicine +3 (70)
Adamantium Skeleton
Level 22
Small Guns +3 (72), Energy Weapons +3 (73), Repair +4 (73), Explosives +3 (73), Barter +3 (73), Science +3 (72), Melee Weapons +4 (73)
Iron Fist
Level 23
Energy Weapons +2 (75), Lockpick +5 (75), Repair +2 (75), Explosives +2 (75), Barter +2 (75), Science +3 (75), Melee Weapons +2 (75), Medicine +5 (75)
Iron Fist
Level 24
Big Guns +23 (68)
Iron Fist
Level 25
Sneak +10 (76), Small Guns +4 (76), Energy Weapons +1 (76), Lockpick +1 (76), Repair +1 (76), Explosives +1 (76), Barter +1 (76), Science +1 (76), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +1 (84)
Size Matters
Level 26
Sneak +2 (78), Small Guns +2 (78), Energy Weapons +1 (77), Lockpick +2 (78), Unarmed +3 (78), Speech +3 (78), Repair +2 (78), Explosives +1 (77), Barter +1 (77), Science +2 (78), Melee Weapons +2 (78), Medicine +2 (78)
Size Matters
Level 27
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +2 (79), Lockpick +2 (80), Unarmed +1 (79), Speech +2 (80), Repair +2 (80), Explosives +2 (79), Barter +2 (79), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80)
Size Matters
Level 28
Sneak +2 (82), Small Guns +2 (82), Lockpick +2 (82), Unarmed +2 (81), Speech +1 (81), Repair +2 (82), Explosives +3 (82), Barter +3 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82)
Cyborg
Level 29
Sneak +2 (85), Small Guns +2 (85), Lockpick +2 (85), Unarmed +2 (84), Speech +3 (85), Repair +2 (85), Explosives +2 (85), Barter +2 (85), Science +2 (85), Melee Weapons +2 (85), Medicine +2 (85)
No Weaknesses
Level 30
Sneak +2 (95), Small Guns +2 (95), Unarmed +1 (95), Repair +5 (92), Science +8 (95), Medicine +5 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Booster Shot
Hematophage
Power Armor Training
Dream Crusher
Wired Reflexes
Xenotech Expert
Superior Defender
Rad Regeneration
Punga Power!
Pitt Fighter
Ghoul Ecology
Covert Ops
Barkskin
Ant Sight
Would you like to comment? Sign up for new account, or sign in if you are already a member.