Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
1
 
Intelligence
7
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
8
 
Big Guns
16
 
Energy Weapons
20
 
Explosives
23
 
Lockpick
25
 
Medicine
25
 
Melee Weapons
16
 
Repair
50
 
Science
30
 
Small Guns
50
 
Sneak
40
 
Speech
8
 
Unarmed
16
 
Gun Nut (2)
Level 1
ST 5 PE 7 EN 5 CH 1 IN 7 AG 8 LK 7
Sneak, Repair, and Small Guns
Level 2
Sneak +3 (40), Small Guns +3 (45), Repair +5 (45), Science +5 (25), Medicine +1 (21)
Gun Nut
Level 3
Lockpick +5 (25), Explosives +3 (23), Science +5 (30), Medicine +4 (25)
Gun Nut
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