Strength
5
 
Perception
9
 
Endurance
9
 
Charisma
1
 
Intelligence
4
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
200
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
500
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
11
 
Big Guns
25
 
Energy Weapons
35
 
Explosives
25
 
Lockpick
76
 
Medicine
95
 
Melee Weapons
17
 
Repair
100
 
Science
71
 
Small Guns
100
 
Sneak
81
 
Speech
9
 
Unarmed
25
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Lady Killer/Black Widow
Life Giver
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 4 PE 9 EN 9 CH 1 IN 4 AG 9 LK 4
Small Guns, Repair, Medicine
Level 2
Small Guns +8 (46), Repair +3 (31), Medicine +3 (31)
Intense Training (LK)
Level 3
Small Guns +5 (51), Repair +3 (34), Science +3 (16), Medicine +3 (34)
Intense Training (LK)
Level 4
Small Guns +5 (56), Repair +3 (37), Science +3 (19), Medicine +3 (37)
Comprehension
Level 5
Small Guns +4 (61), Repair +3 (41), Science +4 (24), Medicine +3 (41)
Intense Training (LK)
Level 6
Science +14 (38)
Toughness
Level 7
Science +12 (50), Medicine +2 (43)
Gunslinger
Level 8
Science +10 (60), Medicine +4 (47)
Bloody Mess
Level 9
Small Guns +1 (62), Medicine +13 (60)
Lady Killer/Black Widow
Level 10
Small Guns +8 (70), Repair +6 (47)
Finesse
Level 11
Repair +14 (61)
Intense Training (LK)
Level 12
Lockpick +5 (29), Repair +9 (70)
Sniper
Level 13
Lockpick +14 (43)
Life Giver
Level 14
Lockpick +14 (57)
Cyborg
Level 15
Lockpick +13 (70), Science +1 (61)
Adamantium Skeleton
Level 16
Science +9 (70), Medicine +5 (65)
Action Boy/Girl
Level 17
Sneak +9 (33), Medicine +5 (70)
Better Criticals
Level 18
Sneak +14 (48)
Intense Training (LK)
Level 19
Sneak +14 (72)
Silent Running
Level 20
Small Guns +4 (75), Lockpick +3 (74), Sneak +3 (75), Repair +4 (75)
Grim Reaper's Sprint
Barkskin
Wired Reflexes
Rad Regeneration
Ant Might
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Tumblers Today => Lockpick +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
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