Strength
8
 
Perception
7
 
Endurance
8
 
Charisma
2
 
Intelligence
7
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
280
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
21
 
Big Guns
70
 
Energy Weapons
80
 
Explosives
80
 
Lockpick
80
 
Medicine
60
 
Melee Weapons
80
 
Repair
80
 
Science
80
 
Small Guns
80
 
Sneak
80
 
Speech
21
 
Unarmed
33
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Gunslinger
Hematophage
Intense Training (2)
Mysterious Stranger
Ninja
Pitt Fighter
Pyromaniac
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 5 EN 7 CH 1 IN 6 AG 7 LK 7
Lockpick, Melee Weapons, Science
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Barkskin
Covert Ops
Booster Shot
Wired Reflexes
Pitt Fighter
Hematophage
Level 2
Lockpick +2 (51), Sneak +3 (36), Repair +5 (36), Science +2 (51), Melee Weapons +3 (51), Big Guns +2 (35)
Intense Training (LK)
Level 3
Explosives +8 (39), Medicine +9 (40)
Intense Training (AG)
Big Book of Science => Science +1 (52)
Level 4
Small Guns +2 (40), Energy Weapons +3 (34), Sneak +7 (45), Repair +4 (40), Explosives +1 (40)
Educated
Level 5
Repair +10 (50), Medicine +10 (50)
Comprehension
Level 6
Sneak +5 (50), Explosives +10 (50), Big Guns +5 (40)
Toughness
Level 7
Small Guns +10 (50), Energy Weapons +1 (35), Melee Weapons +4 (55), Medicine +5 (55)
Bloody Mess
Level 8
Lockpick +9 (60), Science +1 (53), Melee Weapons +5 (60), Medicine +5 (60)
Strong Back
Level 9
Energy Weapons +5 (40), Lockpick +15 (75)
Commando
Level 10
Energy Weapons +20 (60)
Finesse
Level 11
Small Guns +3 (53), Sneak +10 (60), Repair +5 (55), Science +2 (55)
Mysterious Stranger
Level 12
Lockpick +5 (80), Repair +10 (65), Science +5 (60)
Silent Running
Level 13
Repair +5 (70), Science +15 (75)
Sniper
Level 14
Sneak +10 (80), Explosives +10 (60)
Cyborg
Level 15
Melee Weapons +20 (80)
Pyromaniac
Level 16
Small Guns +7 (60), Big Guns +13 (53)
Action Boy/Girl
Level 17
Energy Weapons +10 (80), Explosives +3 (63), Big Guns +7 (60)
Better Criticals
Level 18
Small Guns +3 (63), Explosives +7 (70), Big Guns +10 (70)
Concentrated Fire
Level 19
Small Guns +17 (80), Repair +3 (73)
Gunslinger
Level 20
Repair +7 (80), Explosives +8 (78), Science +5 (80)
Ninja
Duck and Cover! => Explosives +2 (80)
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