Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
74
 
Big Guns
72
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
73
 
Medicine
82
 
Melee Weapons
70
 
Repair
100
 
Science
98
 
Small Guns
100
 
Sneak
82
 
Speech
94
 
Unarmed
68
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Intense Training (2)
Lawbringer
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Speech, Small Guns, and Repair
Level 2
Lockpick +8 (25), Science +8 (25)
Gun Nut
Level 3
Sneak +8 (25), Energy Weapons +2 (19), Melee Weapons +3 (20), Medicine +3 (20)
Gun Nut
Level 4
Energy Weapons +1 (20), Speech +2 (30), Explosives +3 (20), Barter +7 (20), Big Guns +3 (20)
Educated
Level 5
Energy Weapons +10 (30), Science +9 (34)
Comprehension
Level 6
Small Guns +8 (50), Energy Weapons +2 (32), Unarmed +3 (20), Science +6 (40)
Toughness
Level 7
Small Guns +10 (60), Energy Weapons +8 (40), Repair +1 (43)
Gunslinger
Level 8
Energy Weapons +9 (49), Science +10 (50)
Commando
Level 9
Small Guns +10 (70), Energy Weapons +1 (50), Unarmed +1 (21), Repair +7 (50)
Scrounger
Level 10
Sneak +15 (40), Lockpick +4 (29)
Mysterious Stranger
Level 11
Sneak +10 (50), Science +9 (59)
Finesse
Level 12
Energy Weapons +10 (60), Medicine +9 (29)
Robotics Expert
Level 13
Science +1 (60), Medicine +18 (47)
Strong Back
Level 14
Repair +10 (60), Medicine +9 (56)
Lawbringer
Level 15
Lockpick +5 (34), Medicine +4 (60), Big Guns +10 (30)
Cyborg
Level 16
Lockpick +16 (50), Unarmed +3 (24)
Action Boy/Girl
Level 17
Explosives +9 (29), Barter +10 (30)
Better Criticals
Level 18
Unarmed +6 (30), Speech +2 (32), Explosives +1 (30), Melee Weapons +10 (30)
Concentrated Fire
Level 19
Unarmed +10 (40), Speech +8 (40), Barter +1 (31)
Silent Running
Level 20
Barter +9 (40), Big Guns +10 (40)
Grim Reaper's Sprint
Level 21
Explosives +19 (49)
Explorer
Level 22
Explosives +1 (50), Science +10 (70), Melee Weapons +8 (38)
Quantum Chemist
Level 23
Melee Weapons +12 (50), Big Guns +7 (47)
Tag! (Energy Weapons)
Level 24
Speech +6 (46), Barter +10 (50), Big Guns +3 (50)
Light Step (Energy Weapons)
Level 25
Speech +14 (60), Science +5 (75)
Life Giver (Energy Weapons)
Level 26
Small Guns +10 (82), Speech +9 (69)
Intense Training (AG)
Level 27
Small Guns +10 (92), Unarmed +8 (50), Speech +1 (70)
Intense Training (EN)
Level 28
Repair +19 (79)
Nerves of Steel (Energy Weapons)
Level 29
Small Guns +8 (100), Energy Weapons +11 (96)
Rad Absorption (Energy Weapons)
Level 30
Sneak +2 (70), Repair +13 (100), Medicine +2 (70), Big Guns +2 (60)
Almost Perfect (Energy Weapons)
Ant Might
Wired Reflexes
Barkskin
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Rad Regeneration
Power Armor Training
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