Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
5
 
Intelligence
7
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
20
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
22
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
80
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
40
 
Speech
38
 
Unarmed
27
 
Action Boy/Girl
Ant Might
Barkskin
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Dream Crusher
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (10)
Mysterious Stranger
Nerves of Steel
Nuclear Anomaly
Pitt Fighter
Quantum Chemist
Rad Absorption
Rad Tolerance
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 4 EN 7 CH 4 IN 6 AG 6 LK 7
Small Guns, Medicine, and Energy Weapons
Bobblehead (Medicine)
Level 2
Small Guns +12 (45), Energy Weapons +1 (30), Barter +1 (15), Medicine +2 (45)
Intense Training (LK)
Ant Might
Barkskin
Covert Ops
Dream Crusher
Pitt Fighter
Wired Reflexes
Level 3
Small Guns +12 (60), Medicine +4 (49)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Level 4
Energy Weapons +9 (52), Medicine +8 (60)
Comprehension
Level 5
Lockpick +2 (32), Big Guns +15 (50)
Intense Training (AG)
Level 6
Lockpick +7 (39), Medicine +10 (70)
Toughness
Level 7
Repair +1 (32), Science +16 (40)
Intense Training (AG)
Level 8
Small Guns +3 (80), Lockpick +1 (40), Speech +3 (20), Repair +3 (35), Explosives +3 (20), Barter +2 (20), Melee Weapons +2 (35)
Commando
Level 9
Energy Weapons +3 (55), Repair +4 (39), Medicine +10 (80)
Strong Back
Level 10
Energy Weapons +10 (65), Big Guns +7 (57)
Mysterious Stranger
Level 11
Repair +11 (50), Melee Weapons +5 (42), Medicine +1 (81)
Intense Training (ST)
Level 12
Lockpick +7 (49), Science +10 (50)
Intense Training (PE)
Level 13
Energy Weapons +5 (72), Lockpick +1 (50), Big Guns +11 (68)
Sniper
Level 14
Repair +7 (57), Science +10 (60)
Cyborg
Level 15
Lockpick +9 (59), Repair +8 (65)
Fast Metabolism
Level 16
Lockpick +1 (60), Melee Weapons +8 (50), Medicine +6 (87), Big Guns +2 (70)
Action Boy/Girl
Level 17
Small Guns +6 (86), Energy Weapons +8 (90), Medicine +3 (90)
Tag! (Repair)
Level 18
Small Guns +14 (100), Science +3 (63)
Intense Training (AG)
Level 19
Science +17 (80)
Intense Training (LK)
Level 20
Lockpick +15 (75), Big Guns +2 (72)
Grim Reaper's Sprint (Repair)
Level 21
Repair +4 (84), Science +5 (85), Big Guns +8 (80)
Explorer (Repair)
Level 22
Lockpick +6 (81), Repair +6 (90), Science +5 (90)
Quantum Chemist (Repair)
Level 23
Lockpick +7 (88), Science +10 (100)
Intense Training (EN)
Level 24
Lockpick +2 (90), Repair +5 (95), Melee Weapons +10 (62)
Intense Training (ST)
Level 25
Energy Weapons +1 (91), Melee Weapons +8 (70), Big Guns +8 (90)
Bloody Mess (Repair)
Level 26
Sneak +3 (30), Energy Weapons +4 (95), Melee Weapons +5 (75), Big Guns +5 (95)
Nerves of Steel (Repair)
Level 27
Lockpick +2 (92), Repair +5 (100), Medicine +10 (100)
Finesse (Repair)
Level 28
Energy Weapons +5 (100), Lockpick +8 (100), Big Guns +4 (99)
Rad Absorption (Repair)
Level 29
Sneak +10 (40), Speech +1 (21), Melee Weapons +5 (80), Big Guns +1 (100)
Rad Tolerance (Repair)
Level 30
Speech +17 (38)
Nuclear Anomaly (Repair)
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