Strength
2
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
170
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
1.0
 
Skill Points
19
 
Barter
16
 
Big Guns
16
 
Energy Weapons
16
 
Explosives
31
 
Lockpick
31
 
Medicine
24
 
Melee Weapons
10
 
Repair
24
 
Science
39
 
Small Guns
20
 
Sneak
20
 
Speech
16
 
Unarmed
16
 
Level 1
ST 2 PE 5 EN 5 CH 5 IN 9 AG 7 LK 7
Lockpick, Science, and Explosives
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