Strength
5
 
Perception
7
 
Endurance
7
 
Charisma
1
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
7
 
Big Guns
19
 
Energy Weapons
50
 
Explosives
30
 
Lockpick
30
 
Medicine
40
 
Melee Weapons
15
 
Repair
40
 
Science
27
 
Small Guns
15
 
Sneak
15
 
Speech
7
 
Unarmed
19
 
Swift Learner (2)
Level 1
ST 5 PE 7 EN 7 CH 1 IN 10 AG 5 LK 5
Repair, Energy Weapons, Medicine
Level 2
Energy Weapons +16 (50), Lockpick +4 (23)
Swift Learner
Level 3
Lockpick +7 (30), Explosives +11 (30), Science +2 (27)
Swift Learner
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