Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
35
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
65
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Demolition Expert
Devil's Highway
Dream Crusher
Educated
Hematophage
Intense Training (10)
Iron Fist
Life Giver
Ninja
Pitt Fighter
Power Armor Training
Rad Regeneration
Size Matters (3)
Strong Back
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 10 EN 5 CH 1 IN 9 AG 9 LK 1
Lockpick, Science, and Small Guns
Level 2
Lockpick +12 (55), Science +7 (43)
Thief
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Ant Sight
Covert Ops
Wired Reflexes
Power Armor Training
Hematophage
Level 3
Small Guns +20 (71)
Intense Training (ST)
Big Book of Science => Science +1 (59)
Big Book of Science => Science +1 (60)
Booster Shot
Auto Expert
Dream Crusher
Pitt Fighter
Barkskin
Rad Regeneration
Level 4
Science +20 (80)
Educated
Level 5
Explosives +3 (36), Science +20 (100)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (35)
Lying, Congressional Style => Speech +2 (19)
Level 6
Small Guns +23 (94)
Intense Training (ST)
Level 7
Small Guns +6 (100), Lockpick +17 (85)
Intense Training (ST)
Level 8
Lockpick +15 (100), Medicine +8 (43)
Size Matters
Level 9
Sneak +23 (61)
Strong Back
Level 10
Big Guns +23 (78)
Size Matters
Level 11
Medicine +1 (44), Big Guns +22 (100)
Size Matters
Level 12
Sneak +23 (84)
Intense Training (ST)
Level 13
Sneak +16 (100), Repair +7 (40)
Life Giver
Level 14
Melee Weapons +23 (56)
Intense Training (EN)
Level 15
Melee Weapons +23 (79)
Intense Training (EN)
Level 16
Energy Weapons +2 (35), Melee Weapons +21 (100)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Level 17
Energy Weapons +23 (58)
Tag! (Medicine)
Level 18
Medicine +23 (96)
Intense Training (EN)
Level 19
Energy Weapons +19 (77), Medicine +4 (100)
Intense Training (EN)
Level 20
Energy Weapons +23 (100)
Intense Training (LK)
Level 21
Repair +23 (64)
Ninja (Medicine)
Level 22
Repair +23 (87)
Intense Training (LK)
Level 23
Repair +13 (100), Explosives +10 (47)
Bloody Mess (Medicine)
Level 24
Explosives +23 (70)
Devil's Highway (Medicine)
Level 25
Explosives +23 (93)
Demolition Expert (Medicine)
Level 26
Speech +16 (36), Explosives +7 (100)
Toughness (Medicine)
Level 27
Speech +23 (59)
Cyborg (Medicine)
Level 28
Speech +23 (82)
Iron Fist (Medicine)
Level 29
Unarmed +5 (39), Speech +18 (100)
Warmonger (Medicine)
Level 30
Unarmed +23 (65)
Almost Perfect (Medicine)
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