Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
4
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
350
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
11
 
Big Guns
27
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
47
 
Medicine
31
 
Melee Weapons
37
 
Repair
51
 
Science
49
 
Small Guns
66
 
Sneak
63
 
Speech
13
 
Unarmed
37
 
Ant Might
Comprehension
Covert Ops
Intense Training (3)
Power Armor Training
Rad Regeneration
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 9 CH 1 IN 3 AG 9 LK 8
Sneak, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +11 (50), Lockpick +2 (18)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +1 (40), Repair +9 (38), Medicine +4 (28)
Intense Training (ST)
Level 4
Small Guns +10 (50), Science +4 (18)
Comprehension
Big Book of Science => Science +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (30)
Dean's Electronics => Repair +2 (40)
Lying, Congressional Style => Speech +2 (10)
Level 5
Lockpick +13 (31), Science +1 (21)
Intense Training (ST)
Level 6
Science +14 (35)
Toughness
Bobblehead (Perception)
Bobblehead (Luck)
Ant Might
Covert Ops
Power Armor Training
Rad Regeneration
Wired Reflexes
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
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