Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
82
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
92
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
78
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
82
 
Unarmed
76
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Deep Sleep
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Impartial Mediation
Iron Fist
Karmic Rebalance
Night Person
Party Boy/Girl
Quantum Chemist
Scoundrel
Silent Running
Size Matters (2)
Strong Back
Swift Learner
Tag!
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Speech, and Sneak
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Sneak +3 (35), Small Guns +13 (30), Repair +4 (29)
Swift Learner
Level 3
Small Guns +10 (45), Explosives +10 (25)
Gun Nut
Bobblehead (Strength)
Level 4
Sneak +9 (44), Speech +10 (40), Repair +1 (35)
Educated
Level 5
Lockpick +20 (50), Melee Weapons +3 (20)
Scoundrel
Level 6
Sneak +1 (45), Small Guns +6 (51), Speech +6 (51), Repair +5 (40), Medicine +5 (40)
Bloody Mess
Level 7
Small Guns +9 (60), Lockpick +10 (60), Speech +4 (55)
Toughness
Level 8
Sneak +3 (48), Lockpick +15 (75), Speech +5 (60)
Impartial Mediation
Bobblehead (Speech)
Level 9
Sneak +22 (70), Science +1 (26)
Strong Back
Level 10
Lockpick +15 (90), Science +8 (34)
Finesse
Level 11
Energy Weapons +7 (22), Science +16 (50)
Size Matters
Level 12
Energy Weapons +3 (25), Repair +10 (50), Medicine +10 (50)
Silent Running
Bobblehead (Lockpick)
Level 13
Sneak +5 (85), Small Guns +15 (75), Energy Weapons +3 (28)
Commando
Level 14
Energy Weapons +8 (36), Science +15 (65)
Adamantium Skeleton
Level 15
Energy Weapons +8 (44), Science +15 (80)
Comprehension
Level 16
Small Guns +15 (90), Energy Weapons +8 (52)
Tag! (Repair)
Level 17
Energy Weapons +3 (55), Repair +10 (75), Science +10 (90)
Night Person
Level 18
Energy Weapons +5 (60), Repair +15 (90), Medicine +3 (53)
Concentrated Fire
Level 19
Medicine +23 (76)
Action Boy/Girl
Level 20
Energy Weapons +9 (69), Medicine +14 (90)
Grim Reaper's Sprint
Level 21
Energy Weapons +1 (70), Barter +22 (42)
Explorer
Level 22
Barter +8 (50), Big Guns +15 (45)
Quantum Chemist
Level 23
Big Guns +23 (68)
Deep Sleep
Level 24
Unarmed +13 (28), Medicine +10 (100)
Karmic Rebalance
Level 25
Unarmed +23 (51)
Iron Fist
Level 26
Energy Weapons +20 (90), Big Guns +3 (71)
Warmonger
Level 27
Barter +9 (59), Big Guns +14 (100)
Size Matters
Level 28
Explosives +23 (48)
Party Boy/Girl
Level 29
Explosives +2 (50), Melee Weapons +21 (41)
Cyborg
Level 30
Unarmed +3 (64), Barter +1 (70), Melee Weapons +19 (68)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tumblers Today => Lockpick +2 (100)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
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