Strength
5
 
Perception
10
 
Endurance
8
 
Charisma
1
 
Intelligence
6
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
31
 
Big Guns
39
 
Energy Weapons
63
 
Explosives
33
 
Lockpick
100
 
Medicine
62
 
Melee Weapons
40
 
Repair
83
 
Science
25
 
Small Guns
100
 
Sneak
94
 
Speech
37
 
Unarmed
25
 
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Gun Nut (3)
Hematophage
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Tag!
Thief
Toughness
Level 1
ST 5 PE 9 EN 8 CH 1 IN 5 AG 7 LK 5
Small Guns, Sneak, and Repair
Level 2
Sneak +6 (40), Small Guns +1 (40), Energy Weapons +2 (25), Repair +2 (37), Melee Weapons +2 (17), Medicine +2 (17)
Gun Nut
Bobblehead (Intelligence)
Ant Sight
Hematophage
Power Armor Training
Rad Regeneration
Level 3
Speech +16 (23)
Gun Nut
Level 4
Energy Weapons +3 (30), Lockpick +5 (30), Repair +1 (45), Science +3 (20), Melee Weapons +3 (20), Medicine +1 (20)
Educated
Level 5
Sneak +10 (50), Small Guns +5 (55), Speech +2 (25), Repair +2 (52)
Gun Nut
Level 6
Small Guns +5 (60), Lockpick +11 (41), Repair +3 (55)
Comprehension
Level 7
Energy Weapons +5 (35), Lockpick +4 (50), Repair +5 (60), Melee Weapons +5 (25)
Thief
Level 8
Sneak +5 (60), Small Guns +4 (64), Repair +10 (70)
Commando
Level 9
Small Guns +4 (68), Melee Weapons +5 (30), Medicine +10 (30)
Bloody Mess
Level 10
Small Guns +4 (72), Energy Weapons +5 (40), Lockpick +10 (60)
Finesse
Level 11
Sneak +5 (65), Small Guns +3 (75), Speech +1 (26), Repair +5 (75), Melee Weapons +5 (35)
Toughness
Bobblehead (Luck)
Bobblehead (Barter)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Big Book of Science => Science +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Nikola Tesla and You => Energy Weapons +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
Big Book of Science => Science +2 (24)
Lying, Congressional Style => Speech +2 (28)
Guns and Bullets => Small Guns +2 (77)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Tumblers Today => Lockpick +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (21)
Pugilism Illustrated => Unarmed +2 (23)
Level 12
Small Guns +1 (78), Energy Weapons +8 (50), Lockpick +8 (70), Science +1 (25), Melee Weapons +1 (40)
Sniper
Level 13
Sneak +3 (80), Small Guns +4 (82), Lockpick +5 (75), Unarmed +2 (25), Speech +2 (30), Medicine +3 (35)
Silent Running
Level 14
Small Guns +3 (85), Lockpick +6 (81), Speech +5 (35), Repair +5 (80)
Adamantium Skeleton
Level 15
Sneak +4 (84), Small Guns +5 (90), Energy Weapons +10 (60)
Strong Back
Level 16
Sneak +6 (90), Small Guns +5 (95), Energy Weapons +3 (63), Lockpick +5 (86)
Better Criticals
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Lying, Congressional Style => Speech +2 (37)
Duck and Cover! => Explosives +2 (27)
Level 17
Sneak +1 (91), Small Guns +1 (96), Lockpick +14 (100), Repair +3 (83)
Tag! (Medicine)
Level 18
Sneak +3 (94), Small Guns +4 (100), Medicine +12 (62)
Concentrated Fire (Medicine)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
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