Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
0%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
50
 
Energy Weapons
50
 
Explosives
55
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
100
 
Repair
100
 
Science
80
 
Small Guns
80
 
Sneak
100
 
Speech
100
 
Unarmed
60
 
Action Boy/Girl
Almost Perfect
Chem Resistant
Chemist
Child at Heart
Deep Sleep
Educated
Fast Metabolism
Finesse
Intense Training (10)
Light Step
Mister Sandman
Nerves of Steel
Night Person
Ninja
Party Boy/Girl
Scoundrel
Silent Running
Tag!
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 6 LK 4
Lockpick, Repair, and Sneak
Level 2
Sneak +9 (40), Lockpick +6 (35), Repair +3 (40), Melee Weapons +1 (17)
Intense Training (ST)
Dean's Electronics => Repair +1 (41)
Grognak the Barbarian => Melee Weapons +1 (18)
Nikola Tesla and You => Energy Weapons +1 (15)
Big Book of Science => Science +1 (23)
Chinese Army: Special Ops Training Manual => Sneak +1 (41)
Paradise Lost => Speech +1 (17)
Tumblers Today => Lockpick +1 (36)
Level 3
Sneak +4 (45), Small Guns +4 (20), Speech +3 (20), Repair +4 (45), Science +2 (25), Melee Weapons +2 (20)
Intense Training (EN)
Level 4
Lockpick +9 (45), Explosives +6 (20), Barter +4 (20)
Educated
Level 5
Sneak +5 (50), Lockpick +5 (50), Unarmed +4 (20), Repair +5 (50), Medicine +3 (25)
Scoundrel
Level 6
Small Guns +5 (25), Speech +5 (30), Science +5 (32), Melee Weapons +5 (25), Big Guns +2 (18)
Intense Training (IN)
Level 7
Unarmed +2 (22), Speech +5 (35), Repair +3 (55), Science +3 (35), Melee Weapons +5 (30), Medicine +3 (30), Big Guns +2 (20)
Intense Training (AG)
Level 8
Sneak +8 (62), Small Guns +3 (32), Lockpick +5 (55), Unarmed +2 (24), Repair +5 (60)
Intense Training (AG)
Level 9
Sneak +3 (66), Small Guns +3 (36), Lockpick +10 (66), Unarmed +1 (26), Repair +5 (66), Explosives +1 (22)
Intense Training (LK)
Level 10
Small Guns +4 (42), Speech +4 (40), Barter +6 (32), Melee Weapons +9 (40)
Intense Training (AG)
Level 11
Sneak +2 (72), Small Guns +3 (47), Speech +10 (50), Repair +4 (70), Science +4 (40)
Intense Training (AG)
Level 12
Sneak +3 (75), Small Guns +3 (50), Lockpick +2 (68), Repair +5 (75), Melee Weapons +10 (52)
Intense Training (ST)
Level 13
Lockpick +7 (77), Explosives +3 (27), Barter +3 (35), Melee Weapons +3 (55), Medicine +7 (38)
Intense Training (PE)
Level 14
Sneak +5 (90), Lockpick +3 (80), Repair +5 (80), Explosives +3 (30), Barter +5 (40), Medicine +2 (40)
Silent Running
Level 15
Lockpick +10 (90), Speech +3 (53), Repair +10 (90)
Light Step
Level 16
Sneak +5 (95), Energy Weapons +2 (20), Lockpick +5 (95), Speech +2 (55), Repair +5 (95), Big Guns +4 (25)
Tag! (Melee Weapons)
Level 17
Sneak +5 (100), Lockpick +5 (100), Speech +3 (58), Repair +5 (100), Melee Weapons +5 (75)
Fast Metabolism
Level 18
Small Guns +5 (55), Unarmed +1 (27), Speech +7 (65), Science +5 (45), Melee Weapons +5 (80)
Chem Resistant
Level 19
Energy Weapons +5 (25), Unarmed +3 (30), Explosives +5 (35), Barter +5 (45), Big Guns +5 (30)
Mister Sandman
Level 20
Speech +3 (68), Barter +5 (50), Science +5 (50), Medicine +10 (50)
Ninja
Level 21
Small Guns +5 (60), Energy Weapons +1 (26), Speech +7 (75), Science +5 (55), Melee Weapons +5 (85)
Finesse
Level 22
Small Guns +5 (65), Energy Weapons +3 (29), Speech +5 (80), Science +5 (60), Melee Weapons +5 (90)
Deep Sleep
Level 23
Energy Weapons +1 (30), Barter +10 (60), Melee Weapons +2 (92), Medicine +10 (60)
Action Boy/Girl
Level 24
Small Guns +5 (70), Speech +5 (85), Barter +5 (65), Science +5 (65), Melee Weapons +3 (95)
Chemist
Level 25
Small Guns +5 (75), Speech +5 (90), Explosives +3 (38), Barter +5 (70), Science +5 (70)
Night Person
Level 26
Unarmed +1 (31), Explosives +2 (40), Science +5 (75), Medicine +15 (75)
Nerves of Steel
Level 27
Unarmed +3 (34), Barter +20 (90)
Child at Heart
Level 28
Energy Weapons +5 (35), Unarmed +3 (37), Speech +5 (95), Explosives +5 (45), Big Guns +5 (35)
Party Boy/Girl
Level 29
Energy Weapons +5 (40), Unarmed +3 (40), Barter +5 (95), Melee Weapons +5 (100), Big Guns +5 (40)
Warmonger
Level 30
Small Guns +3 (80), Energy Weapons +2 (50), Unarmed +2 (50), Speech +3 (100), Explosives +2 (55), Barter +3 (100), Science +3 (80), Medicine +3 (80), Big Guns +2 (50)
Almost Perfect
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Unarmed)
Bobblehead (Medicine)
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