Strength
9
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
8
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
290
 
Critical Chance
7%
 
Dmg Resist
18%
 
Hit Points
470
 
Melee Damage
4.5
 
Skill Points
18
 
Barter
63
 
Big Guns
100
 
Energy Weapons
79
 
Explosives
68
 
Lockpick
66
 
Medicine
73
 
Melee Weapons
100
 
Repair
72
 
Science
67
 
Small Guns
61
 
Sneak
79
 
Speech
72
 
Unarmed
56
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chem Resistant
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Hematophage
Here and Now
Intense Training (2)
Iron Fist
Karmic Rebalance
Lead Belly
Mysterious Stranger
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Silent Running
Size Matters (2)
Strong Back
Superior Defender
Swift Learner
Tag!
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 5 CH 5 IN 5 AG 6 LK 6
Big Guns, Lockpick, and Speech
Bobblehead (Repair)
Bobblehead (Strength)
Dream Crusher
Grognak the Barbarian => Melee Weapons +1 (22)
Level 2
Lockpick +1 (33), Repair +2 (32), Explosives +6 (23), Science +6 (21)
Gun Nut
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (31)
Grognak the Barbarian => Melee Weapons +1 (23)
Level 3
Sneak +4 (21), Energy Weapons +4 (21), Lockpick +2 (35), Barter +2 (17), Science +1 (22), Big Guns +2 (33)
Swift Learner
Level 4
Sneak +3 (24), Energy Weapons +2 (23), Explosives +4 (27), Barter +3 (20), Medicine +3 (18)
Comprehension
Bobblehead (Charisma)
Ant Might
Level 5
Unarmed +4 (19), Explosives +4 (31), Science +2 (24), Medicine +3 (21), Big Guns +2 (35)
Iron Fist
Bobblehead (Luck)
Rad Regeneration
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Level 6
Sneak +3 (30), Small Guns +3 (26), Explosives +1 (33), Barter +3 (26), Melee Weapons +3 (29), Medicine +2 (24)
Fortune Finder
Pitt Fighter
Bobblehead (Explosives)
Hematophage
Guns and Bullets => Small Guns +2 (28)
Level 7
Energy Weapons +4 (28), Melee Weapons +4 (33), Medicine +5 (29), Big Guns +2 (38)
Lead Belly
Bobblehead (Agility)
Ghoul Ecology
D.C. Journal of Internal Medicine => Medicine +2 (31)
Level 8
Energy Weapons +3 (31), Lockpick +2 (38), Unarmed +1 (21), Speech +5 (38), Barter +3 (29), Science +1 (26)
Size Matters
Bobblehead (Big Guns)
Barkskin
Covert Ops
Big Book of Science => Science +2 (31)
Level 9
Sneak +6 (38), Lockpick +1 (42), Unarmed +2 (23), Speech +2 (40), Medicine +4 (35)
Strong Back
Bobblehead (Small Guns)
Wired Reflexes
Nikola Tesla and You => Energy Weapons +2 (33)
Level 10
Small Guns +1 (44), Unarmed +2 (25), Barter +3 (32), Science +3 (34), Melee Weapons +1 (34), Medicine +3 (38), Big Guns +2 (65)
Mysterious Stranger
Bobblehead (Endurance)
Xenotech Expert
Paradise Lost => Speech +2 (42)
Level 11
Sneak +4 (42), Lockpick +1 (43), Explosives +4 (47), Science +5 (39), Melee Weapons +1 (35)
Here and Now
Bobblehead (Perception)
Superior Defender
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Level 12
Repair +6 (39), Science +2 (41), Medicine +7 (45)
Size Matters
Bobblehead (Science)
Auto Expert
Tumblers Today => Lockpick +2 (47)
Level 13
Sneak +5 (47), Repair +5 (44), Explosives +5 (54)
Robotics Expert
Bobblehead (Sneak)
Power Armor Training
Pugilism Illustrated => Unarmed +2 (29)
Level 14
Energy Weapons +5 (40), Unarmed +3 (32), Explosives +7 (61)
Adamantium Skeleton
Bobblehead (Melee Weapons)
Booster Shot
Duck and Cover! => Explosives +2 (63)
Level 15
Sneak +3 (70), Unarmed +3 (35), Speech +4 (46), Barter +5 (39)
Silent Running
Bobblehead (Unarmed)
Punga Power!
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 16
Repair +2 (46), Barter +8 (47), Melee Weapons +3 (48), Medicine +2 (47)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Bobblehead (Energy Weapons)
Level 17
Speech +3 (49), Barter +4 (51), Medicine +8 (55)
Chem Resistant
Bobblehead (Barter)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Level 18
Speech +5 (54), Big Guns +10 (94)
Better Criticals
Bobblehead (Medicine)
Guns and Bullets => Small Guns +2 (46)
Level 19
Energy Weapons +11 (61), Big Guns +4 (98)
Tag! (Small Guns)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Level 20
Repair +6 (54), Melee Weapons +9 (57)
Intense Training (IN)
Level 21
Energy Weapons +5 (66), Unarmed +8 (53), Speech +3 (57)
Intense Training (IN)
Duck and Cover! => Explosives +2 (65)
Level 22
Energy Weapons +1 (67), Lockpick +3 (60), Unarmed +3 (56), Speech +3 (60), Explosives +3 (68), Melee Weapons +2 (59), Big Guns +2 (100)
Grim Reaper's Sprint
Bobblehead (Intelligence)
D.C. Journal of Internal Medicine => Medicine +2 (73)
Level 23
Lockpick +6 (66), Repair +12 (70)
Concentrated Fire
Bobblehead (Speech)
Lying, Congressional Style => Speech +2 (72)
Level 24
Sneak +5 (79), Science +10 (67), Melee Weapons +3 (62)
Cyborg
Level 25
Melee Weapons +18 (80)
Karmic Rebalance
Level 26
Melee Weapons +18 (98)
Warmonger
Nikola Tesla and You => Energy Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Dean's Electronics => Repair +2 (72)
Rass, over 10 years ago:
Loves to kill, does not like ghouls or enclave. Lives just outside of Megaton. Nearly killed everyone in vault 101. Comes from vault 60 in Utah. Has pet Death claw. Used to work for the Brotherhood of Steel.
Rass, over 10 years ago:
If you cross him, be sure to keep him happy, you do NOT want to anger him. He will not hesitate to kill. He will only keep you alive if you are going to be important later on. If he finds out you are in Talon Company, he will throw you into Death claw Sanctuary as soon as he can. His goal is to destroy all of Talon Co. and everyone in it. If you are in Talon Co. hope that he will kill you quickly. You have no chance. He will kill you. You are fucked if you cross him. You have been warned.
Rass, over 10 years ago:
He is not alone anymore, he has a new companion. Her name is Hue. She is wanted by the Talon Co. and many other people. She is an escaped slave who still has to learn the ways of the wastelands. She is young, agile, playful, and full of energy. He found her at a bandit camp and she was crying. She had been alone for a while. She told him that she was only seventeen and had killed the bandits who enslaved her. Perhaps he had been touched by her loneliness and she did not fear his Death claw, so he took her in.
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