Strength
5
 
Perception
6
 
Endurance
1
 
Charisma
6
 
Intelligence
8
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
130
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
17
 
Big Guns
7
 
Energy Weapons
17
 
Explosives
22
 
Lockpick
17
 
Medicine
40
 
Melee Weapons
35
 
Repair
26
 
Science
21
 
Small Guns
45
 
Sneak
21
 
Speech
17
 
Unarmed
7
 
Gun Nut
Level 1
ST 5 PE 6 EN 1 CH 6 IN 8 AG 8 LK 6
Small Guns, Melee Weapons, and Medicine
Level 2
Small Guns +4 (45), Explosives +5 (22), Melee Weapons +5 (35), Medicine +4 (40)
Gun Nut
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