Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
3
 
Intelligence
8
 
Agility
8
 
Luck
3
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
13
 
Big Guns
20
 
Energy Weapons
20
 
Explosives
18
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
16
 
Repair
50
 
Science
25
 
Small Guns
50
 
Sneak
35
 
Speech
10
 
Unarmed
16
 
Gun Nut (2)
Level 1
ST 5 PE 7 EN 6 CH 3 IN 8 AG 8 LK 3
Repair, Small Guns, and Sneak
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (20), Lockpick +7 (25), Science +5 (25), Big Guns +4 (20)
Gun Nut
Level 3
Small Guns +5 (50), Lockpick +5 (30), Repair +5 (50), Barter +3 (13)
Gun Nut
Bobblehead (Strength)
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