Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
7
 
Luck
10
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
13%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
30
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
30
 
Small Guns
37
 
Sneak
32
 
Speech
30
 
Unarmed
65
 
Ant Might
Auto Expert
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Comprehension
Demolition Expert (3)
Dream Crusher
Educated
Explorer
Fortune Finder
Intense Training (9)
Lady Killer/Black Widow
Lead Belly
Night Person
Nuclear Anomaly
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Tolerance
Scrounger
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 5 IN 3 AG 5 LK 6
Big Guns, Explosives, and Melee Weapons
Level 2
Explosives +1 (35), Melee Weapons +1 (35), Big Guns +11 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Big Guns +14 (61)
Intense Training (EN)
Level 4
Big Guns +14 (75)
Educated
Level 5
Explosives +2 (37), Big Guns +15 (90)
Comprehension
Level 6
Explosives +17 (54)
Bloody Mess
Level 7
Explosives +17 (71)
Demolition Expert
Level 8
Explosives +17 (88)
Demolition Expert
Level 9
Lockpick +15 (34), Explosives +2 (90)
Demolition Expert
Level 10
Lockpick +17 (53)
Intense Training (PE)
Level 11
Lockpick +17 (70)
Night Person
Level 12
Lockpick +17 (87)
Lead Belly
Level 13
Lockpick +3 (90), Repair +14 (27)
Toughness
Level 14
Repair +17 (45)
Intense Training (LK)
Level 15
Repair +17 (62)
Strong Back
Level 16
Repair +17 (79)
Better Criticals
Level 17
Repair +11 (90), Medicine +6 (30)
Chem Resistant
Level 18
Medicine +17 (47)
Intense Training (LK)
Level 19
Medicine +17 (64)
Intense Training (EN)
Level 20
Medicine +17 (81)
Explorer
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Dream Crusher
Rad Regeneration
Pitt Fighter
Wired Reflexes
Level 21
Medicine +17 (99)
Chemist
Level 22
Energy Weapons +16 (51), Medicine +1 (100)
Scrounger
Level 23
Energy Weapons +17 (68)
Fortune Finder
Level 24
Unarmed +17 (54)
Intense Training (PE)
Level 25
Energy Weapons +17 (87)
Intense Training (ST)
Level 26
Small Guns +1 (30), Energy Weapons +13 (100), Unarmed +1 (55), Melee Weapons +2 (55)
Rad Tolerance
Level 27
Sneak +1 (30), Unarmed +5 (60), Speech +1 (30), Barter +1 (30), Science +4 (29), Melee Weapons +5 (60)
Intense Training (LK)
Level 28
Small Guns +5 (35), Unarmed +5 (65), Science +1 (30), Melee Weapons +6 (66)
Party Boy/Girl
Level 29
Melee Weapons +17 (83)
Intense Training (AG)
Level 30
Melee Weapons +17 (100)
Nuclear Anomaly
Power Armor Training
Deathliche, over 15 years ago:
I started this char making a Redneck character that turned out pretty good. This char is the stereotypical gun toting, drug dealing, dynamite fishin, drinkin all night, lottery buying, tin can shooting, the bigger the gun the better beer belly redneck. He's not really good, not really evil, just pure redneck.

His skills do not take into account books read. His agility is low because he would rather kill something himself with a BIG gun and not use the VATS which is for sissies. His charisma is low because he doesn't have time to chat when he could be shooting something BIG or making a BIG explosion. His Intelligence is low, well, because he isnt the sharpest marble in the bag. He is redneck after all.

I have to try this guy now. It seems like it would be very fun to play a redneck in the Wastelands.
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