Strength
1
 
Perception
8
 
Endurance
9
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
0.5
 
Skill Points
19
 
Barter
7
 
Big Guns
23
 
Energy Weapons
30
 
Explosives
45
 
Lockpick
21
 
Medicine
37
 
Melee Weapons
7
 
Repair
45
 
Science
23
 
Small Guns
45
 
Sneak
21
 
Speech
7
 
Unarmed
23
 
Intense Training
Swift Learner
Level 1
ST 1 PE 8 EN 9 CH 1 IN 9 AG 7 LK 5
Small Guns, Repair, and Explosives
Bobblehead (Medicine)
Level 2
Small Guns +6 (40), Energy Weapons +4 (25), Repair +2 (40), Explosives +4 (40), Medicine +3 (36)
Swift Learner
Level 3
Small Guns +3 (45), Energy Weapons +5 (30), Repair +5 (45), Explosives +5 (45), Medicine +1 (37)
Intense Training (AG)
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