Strength
1
 
Perception
8
 
Endurance
3
 
Charisma
5
 
Intelligence
7
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
0.5
 
Skill Points
17
 
Barter
16
 
Big Guns
12
 
Energy Weapons
22
 
Explosives
33
 
Lockpick
50
 
Medicine
40
 
Melee Weapons
8
 
Repair
50
 
Science
20
 
Small Guns
55
 
Sneak
22
 
Speech
20
 
Unarmed
12
 
Gun Nut (3)
Level 1
ST 1 PE 8 EN 3 CH 5 IN 7 AG 8 LK 8
Small Guns, Repair, and Lockpick
Level 2
Small Guns +1 (43), Lockpick +8 (45), Explosives +8 (30)
Gun Nut
Level 3
Small Guns +2 (50), Lockpick +5 (50), Medicine +10 (30)
Gun Nut
Level 4
Speech +4 (20), Explosives +3 (33), Medicine +10 (40)
Gun Nut
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