Level 1
ST 6 PE 5 EN 6 CH 9 IN 9 AG 4 LK 1
Small Guns, Science, and Repair
Level 2
Speech +4 (25), Explosives +12 (25), Medicine +3 (24)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Charisma)
Level 3
Small Guns +3 (39), Speech +1 (28), Repair +2 (50), Barter +7 (30), Science +7 (45)
Gun Nut
Level 4
Lockpick +7 (20), Speech +2 (30), Science +5 (50), Medicine +6 (42)
Educated
Level 5
Small Guns +2 (41), Lockpick +8 (28), Barter +10 (40), Medicine +3 (45)
Comprehension
Level 6
Small Guns +1 (42), Lockpick +17 (45), Science +5 (55)
Toughness
Level 7
Small Guns +3 (50), Energy Weapons +12 (25), Speech +3 (33), Repair +5 (60)
Gun Nut
Level 8
Small Guns +5 (55), Lockpick +5 (50), Speech +7 (40), Barter +1 (41), Medicine +5 (50)
Size Matters
Level 9
Energy Weapons +15 (40), Speech +5 (45), Barter +3 (44)
Strong Back
Level 10
Small Guns +2 (57), Energy Weapons +5 (45), Science +1 (56), Big Guns +15 (60)
Size Matters
Level 11
Energy Weapons +5 (50), Repair +3 (63), Barter +6 (50), Science +9 (65)
Here and Now
Level 12
Lockpick +5 (55), Speech +1 (46), Repair +7 (70), Science +5 (70), Medicine +5 (55)
Size Matters
Level 13
Speech +3 (49), Repair +10 (80), Science +10 (80)
Life Giver
Level 14
Lockpick +2 (57), Speech +16 (65), Medicine +5 (60)
Lawbringer
Level 15
Energy Weapons +10 (60), Lockpick +8 (65), Speech +5 (70)
Adamantium Skeleton
Level 16
Small Guns +3 (60), Energy Weapons +5 (65), Lockpick +5 (70), Medicine +10 (85)
Tag! (Medicine)
Level 17
Energy Weapons +3 (68), Lockpick +10 (80), Speech +5 (75), Medicine +5 (90)
Intense Training (AG)